is mostly done with ifdefs in windows.c; so mkfiles.pl generates a
new makefile (Makefile.wce) and Recipe enables it, but it's hardly
any different from Makefile.vc apart from a few definitions at the
top of the files.
Currently the PocketPC build is not enabled in the build script, but
with any luck I'll be able to do so reasonably soon.
[originally from svn r7337]
coordinate-rounding, causing picking up arrows from a dot anywhere
other than at the centre of a square to break.
[originally from svn r7311]
[r7310 == a428c5899de86897fe4e92fa6585b3c3908ce2ad]
adequately hard one couldn't be found, but we must never return a
puzzle harder than the user asked for, and we _certainly_ mustn't
return one that we aren't even sure has a unique solution.
However, when I attempted to implement this rule, it turned out that
an attempt to generate a 15x15 Easy puzzle didn't terminate before I
got bored and killed it. I'm therefore retiring the Easy difficulty
level on the grounds that it's not a wide enough band to be useful.
I've renamed Hard to Normal, and (while I was there) renamed
Recursive to Unreasonable in line with my normal practice.
[originally from svn r7309]