11 Commits

Author SHA1 Message Date
c115e9f5c8 Build the Java versions of the puzzles automatically as part of the
build process. Also update the new-puzzle checklist to make sure I
set up and test the Java applet for any new game I add.

[originally from svn r8096]
2008-06-27 17:28:32 +00:00
d2369aab62 Hmm. Telling xvfb to default to a TrueColor visual did help, in that
it got rid of the bogus backgrounds on all the text; but on the
other hand it mysteriously caused all the images to become black and
white! Serves me right for testing with Bridges which was B&W to
start with. Instead, we'll just tell xvfb to use a 24-bit display
and let it sort out the visuals for itself; that seems to work better.

[originally from svn r7932]
2008-03-20 09:18:26 +00:00
202e023f59 I _think_, after some fairly random experimentation, that this ought
to fix the weird blacked-out text in the xvfb-built screenshots.

[originally from svn r7931]
2008-03-20 00:19:27 +00:00
6da8849110 I still haven't managed to get the WinCE port building via bob, but
I should at least check in what I've got.

[originally from svn r7542]
2007-05-06 09:54:34 +00:00
8b1b6bc9a3 Oops. Having built the installer, we need a redirect for it in
.htaccess.

[originally from svn r7324]
2007-02-25 10:10:51 +00:00
b05cb1eaf3 Build an installer for Puzzles.
[originally from svn r7319]
2007-02-24 19:33:38 +00:00
da4606ddd5 Now we have the new `module' command, use it.
[originally from svn r7224]
2007-02-05 12:41:21 +00:00
ac72b6e148 Reinstate the icons in the Windows binaries.
[originally from svn r7217]
2007-02-04 14:35:23 +00:00
19a298baf4 Forgot to tag the Mac and Windows binaries with the revision number.
[originally from svn r7215]
2007-02-04 14:03:52 +00:00
8df3cdf7d6 Looking for puzzles*.tar.gz in the right directory is liable to make
the .htaccess build work better :-)

[originally from svn r7214]
2007-02-04 13:44:38 +00:00
dd1cee7537 Build script for Puzzles using bob. I've also added a piece of extra
infrastructure to the mkfiles.pl framework for the convenience of
the build script: it generates `wingames.lst', a list of the Windows
binaries which are ship-worthy games as opposed to nullgame or
command-line auxiliary programs.

[originally from svn r7206]
2007-02-04 11:44:10 +00:00