14 Commits

Author SHA1 Message Date
f9eca22196 Introduce a mechanism in Buildscr for optionally building some of the
(more finished) puzzles in 'unfinished', as Java applets only. (The
rationale being: puzzles in 'unfinished' can be played locally by
people who go to the extra effort of downloading and building the
source, but to play them in Java is particularly inconvenient unless I
build the Java version myself. I just won't link it from the front
page.)

[originally from svn r9073]
2011-01-06 18:37:05 +00:00
e794621861 Add execute permission to the .exe files inside the zip file.
[originally from svn r8634]
2009-08-28 17:43:44 +00:00
8104b2c35d Add a build version designation to the NestedVM build, after Jacob
pointed out that Help > About in the Java applets on my website
currently reports "Unidentified build".

[originally from svn r8105]
2008-07-05 13:31:59 +00:00
c115e9f5c8 Build the Java versions of the puzzles automatically as part of the
build process. Also update the new-puzzle checklist to make sure I
set up and test the Java applet for any new game I add.

[originally from svn r8096]
2008-06-27 17:28:32 +00:00
d2369aab62 Hmm. Telling xvfb to default to a TrueColor visual did help, in that
it got rid of the bogus backgrounds on all the text; but on the
other hand it mysteriously caused all the images to become black and
white! Serves me right for testing with Bridges which was B&W to
start with. Instead, we'll just tell xvfb to use a 24-bit display
and let it sort out the visuals for itself; that seems to work better.

[originally from svn r7932]
2008-03-20 09:18:26 +00:00
202e023f59 I _think_, after some fairly random experimentation, that this ought
to fix the weird blacked-out text in the xvfb-built screenshots.

[originally from svn r7931]
2008-03-20 00:19:27 +00:00
6da8849110 I still haven't managed to get the WinCE port building via bob, but
I should at least check in what I've got.

[originally from svn r7542]
2007-05-06 09:54:34 +00:00
8b1b6bc9a3 Oops. Having built the installer, we need a redirect for it in
.htaccess.

[originally from svn r7324]
2007-02-25 10:10:51 +00:00
b05cb1eaf3 Build an installer for Puzzles.
[originally from svn r7319]
2007-02-24 19:33:38 +00:00
da4606ddd5 Now we have the new `module' command, use it.
[originally from svn r7224]
2007-02-05 12:41:21 +00:00
ac72b6e148 Reinstate the icons in the Windows binaries.
[originally from svn r7217]
2007-02-04 14:35:23 +00:00
19a298baf4 Forgot to tag the Mac and Windows binaries with the revision number.
[originally from svn r7215]
2007-02-04 14:03:52 +00:00
8df3cdf7d6 Looking for puzzles*.tar.gz in the right directory is liable to make
the .htaccess build work better :-)

[originally from svn r7214]
2007-02-04 13:44:38 +00:00
dd1cee7537 Build script for Puzzles using bob. I've also added a piece of extra
infrastructure to the mkfiles.pl framework for the convenience of
the build script: it generates `wingames.lst', a list of the Windows
binaries which are ship-worthy games as opposed to nullgame or
command-line auxiliary programs.

[originally from svn r7206]
2007-02-04 11:44:10 +00:00