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This is necessary to allow all random seeds to round-trip properly. It's probably not currently necessary for descriptive game IDs, but it won't hurt. I've deliberately gone for encoding only those characters that are not valid in fragment identifiers to minimise the ugliness of the generated URLs. For slightly interesting historical reasons, '#' is not valid in a fragment identifier, so all random seed links end up a little bit ugly.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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