Ben Harris 0b036c9e79 galaxies: Use the same code for handling all dropped arrows
The keyboard code was prone to adding null items to the undo history,
and was also unreadable.  Rather than fix it, I've replaced it with a
jump to the mouse drop handling, lightly enhanced to reject drops on
things that aren't tiles.
2022-12-07 20:41:49 +00:00
2022-11-10 00:40:52 +00:00
2022-11-23 21:28:10 +00:00
2021-04-25 22:00:12 +01:00
2021-04-25 09:59:15 +01:00
2022-07-31 08:53:08 +01:00
2018-11-13 21:48:24 +00:00
2021-04-22 06:24:23 +01:00
2021-04-22 06:24:23 +01:00
2021-04-25 22:00:12 +01:00
2021-03-29 19:02:23 +01:00
2018-11-13 21:48:24 +00:00
2018-11-13 21:48:24 +00:00
2018-11-13 21:48:24 +00:00
2018-11-13 21:48:24 +00:00
2017-09-20 18:03:44 +01:00
2021-05-21 09:10:53 +01:00
2021-03-29 19:02:23 +01:00
2018-11-13 21:48:24 +00:00
2021-10-21 20:39:09 +01:00
2017-05-07 16:25:56 +01:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
Description
No description provided
Readme 26 MiB
Languages
C 93.3%
JavaScript 1.4%
Objective-C 1.1%
CMake 1.1%
HTML 0.8%
Other 2.2%