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I picked pathname + "#preferences" because Ben suggested either that or pathname + "/preferences", and I thought the former sounded neater. But Ben now suggests that it might be better to avoid using # in the key, just in case anyone should later want to use the whole URL _including_ the fragment ID as the key for some other localStorage usage - for example, autosaved progress per puzzle _instance_, keying off the puzzle URL with a fragment ID in the game description. So, per Ben's replacement suggestion, change the "#" to a space.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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