Simon Tatham 229d062d6c Windows: reinstate SetWindowPos in check_window_size.
The purpose of check_window_size is to be run after we try to resize
the puzzle window, decide whether the window size needs a further
update, and if so, make it. But the SetWindowPos call that actually
made the update (triggered by the subroutine check_window_resize
returning true to indicate that a change was needed) had mysteriously
gone missing.

An example case where this goes wrong: start up a puzzle at a game
size large enough to need a tile size smaller than default. Then
change the setting to one so small that the menu bar is now the
limiting factor on how small the window can be. (For example, changing
Mosaic from its 50x50 preset to 3x3, if your monitor isn't so huge
that the former fits.) The window comes out the wrong size, and with
this SetWindowPos reinstated, now it gets corrected.

What seems to have happened was that the SetWindowPos was originally
under #ifndef _WIN32_WCE, i.e. we only want to do it on desktop
Windows, not on CE. Then commit 39d299f579da3e9 (introducing manual
window resizing in the Windows front end) moved the call into a
different function, and in the process, accidentally reversed the
sense of the #ifdef. And then commit ff3e762fd007883 (removing the
bit-rotted Windows CE support completely) removed it, along with
everything else under #ifndef _WIN32_WCE!

It was originally supposed to be _enabled_ on desktop Windows, not
disabled. So I've put it back now.
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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