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Net's loop highlighting detects any loop in the current state of the grid. I've occasionally found that to be a bit of a spoiler, since sometimes it can point out a deduction I should make before I've figured it out for myself - e.g. when I've just locked all but two of the squares involved in the loop, and the last two _just happen_ to be oriented so as to complete the loop. In that situation I'd prefer if the loop _didn't_ immediately light up and point out to me that I need to arrange that those squares aren't connected to each other. The simple answer is to only count edges connecting two _locked_ squares, for the purposes of loop detection. But this is obviously unacceptable to some players - in particular, those who play without the locking feature at all. So it should be a user preference.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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