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KeyboardEvent.keyCode is a platform-dependent mess. KeyboardEvent.char is better-defined, but in my browser it's always null. KeyboardEvent.key is the right thing to use when we want to know the semantics of a key. This commit just re-organises the big "else if" chain in key() so that all the tests on "key" come first. That way at least if key and keyCode disagree, we'll use the more trustworthy one.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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