Simon Tatham 38c1f9b702 The Twiddle shuffling algorithm was theoretically parity-unbalanced:
it performed a fixed number of shuffling moves, and on each one it
had a 2/3 chance of flipping the permutation parity and a 1/3 chance
of keeping it the same. Markov analysis shows that over a run of
1500-odd shuffle moves this will end up being an undetectably small
actual bias in the parity of the generated grid, but it offends my
sense of pedantry nonetheless so here's a small change to make the
number of shuffling moves itself have randomly chosen parity. The
parity of generated grids should now be _exactly_ 50:50.

[originally from svn r5742]
2005-05-04 12:52:51 +00:00
2005-05-02 13:18:24 +00:00
2005-05-04 12:24:16 +00:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<http://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

You should find several Makefiles in the source code:

 - `Makefile' should work under GNU make on Linux, provided you have
   GTK installed to compile and link against. It builds GTK binaries
   of the puzzle games.

 - `Makefile.vc' should work under MS Visual C++ on Windows.

 - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate
   tweaks and setting of TOOLPATH, it should work for both compiling
   on Windows and cross-compiling on Unix.

 - `Makefile.osx' should work under Mac OS X, provided the Xcode
   tools are installed. It builds a single monolithic OS X
   application capable of running any of the puzzles, or even more
   than one of them at a time.

Many of these Makefiles build a program called `nullgame' in
addition to the actual game binaries. This program doesn't do
anything; it's just a template for people to start from when adding
a new game to the collection, and it's compiled every time to ensure
that it _does_ compile and link successfully (because otherwise it
wouldn't be much use as a template). Once it's built, you can run it
if you really want to (but it's very boring), and then you should
ignore it.

DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes
back to the maintainer. The makefiles are generated automatically by
the Perl script `mkfiles.pl' from the file `Recipe'. If you need to
change the makefiles as part of a patch, you should change Recipe
and/or mkfiles.pl.

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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