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place in r6190. I'm quite pleased that I didn't have to modify the printing infrastructure _at all_ to make this work; the only source change required outside windows.c was the addition of a trivial utility function midend_get_params(), and that was for the benefit of bulk puzzle generation rather than anything to do with actual printing. As far as I can tell, all printable puzzles now print almost indistinguishably from the way they print under Unix. If you look closely the font is slightly different, and the Windows standard hatching doesn't seem to be quite as nice as the kind I did by hand in ps.c (and, particularly annoyingly, hatched areas don't show up at all for me when I print to a file and use gv, though they come out fine on the printer itself); but it's all there, and it all works. [originally from svn r6193] [r6190 == af59dcf6858264103bbc621761feee3aed5aaf2a]
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <http://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. You should find several Makefiles in the source code: - `Makefile' should work under GNU make on Linux, provided you have GTK installed to compile and link against. It builds GTK binaries of the puzzle games. - `Makefile.vc' should work under MS Visual C++ on Windows. - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate tweaks and setting of TOOLPATH, it should work for both compiling on Windows and cross-compiling on Unix. - `Makefile.osx' should work under Mac OS X, provided the Xcode tools are installed. It builds a single monolithic OS X application capable of running any of the puzzles, or even more than one of them at a time. Many of these Makefiles build a program called `nullgame' in addition to the actual game binaries. This program doesn't do anything; it's just a template for people to start from when adding a new game to the collection, and it's compiled every time to ensure that it _does_ compile and link successfully (because otherwise it wouldn't be much use as a template). Once it's built, you can run it if you really want to (but it's very boring), and then you should ignore it. DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes back to the maintainer. The makefiles are generated automatically by the Perl script `mkfiles.pl' from the file `Recipe'. If you need to change the makefiles as part of a patch, you should change Recipe and/or mkfiles.pl. The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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