Simon Tatham 534384e5de Mosaic: fix inconsistently drawn keyboard cursor.
Every call to draw_cell() was drawing a region including the whole
border of the cell, so that the calls overlapped. So if the cursor
moved left or up, then a COL_CURSOR outline would be drawn around the
new cell, and then a COL_GRID outline would be drawn around the old
cell, overwriting part of the cursor border.

I've fixed this in the rigorous way, by making draw_cell() calls cover
disjoint areas of the puzzle canvas, and using clip() to enforce that.
So now the single DRAWFLAG_CURSOR is replaced by a system of four
flags, indicating that the cell being drawn is the actual cursor
position, or the cell below it (hence containing the cursor's bottom
border), or to its right (needing the left border), or below _and_ to
the right (you still need the single pixel at the cursor's bottom
right corner!).

Also, to ensure the cursor edges are drawn even on the bottom or right
grid boundaries, draw_cell() is called for a set of virtual cells
beyond the actual grid bounds, with additional flags telling it not to
draw an actual puzzle cell there, just the relevant pieces of border.
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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