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Simon points out that if you have an ambiguous puzzle then it might need different flash data for different solutions, so if you solve it one way, than manually unsolve it and solve it another way, the old flash data in the game state need to be cleared out when the new flash data are written. Tested by solving the hugely ambiguous "5x5:CwC,5,5,5,5,S5,S5,5,5,5,5".
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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