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In this platform's set_platform_puzzle_target_properties, I referred to ${EXENAME} twice, which is not one of the function parameters. It worked anyway, because CMake has dynamic scope, and that variable was defined - to the right value - within the local-variable scope of the calling function. But that wasn't at all what I meant to do! Renamed it to ${TARGET}, which is the actual parameter name we get passed.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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