Simon Tatham 93b955d5ee Cunning way to ensure unique solutions in generated Rectangles
puzzles. I generate the grid of rectangles as normal, but before I
place the numbers I run it through a non-deterministic solver
algorithm which tries to do as much as it can with as little
information about where the numbers are going to be. The solver
itself narrows down the number placement when it runs out of steam,
but does so as little as possible. Once it reaches a state where it
has ensured solubility, and then the generation algorithm chooses
random number placement from whatever's left.

Occasionally it paints itself into a corner and can't ensure a
unique solution no matter what happens; in that situation we just
have to give up, generate a fresh grid, and try again.

[originally from svn r5809]
2005-05-19 16:17:03 +00:00
2005-05-18 17:27:16 +00:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<http://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

You should find several Makefiles in the source code:

 - `Makefile' should work under GNU make on Linux, provided you have
   GTK installed to compile and link against. It builds GTK binaries
   of the puzzle games.

 - `Makefile.vc' should work under MS Visual C++ on Windows.

 - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate
   tweaks and setting of TOOLPATH, it should work for both compiling
   on Windows and cross-compiling on Unix.

 - `Makefile.osx' should work under Mac OS X, provided the Xcode
   tools are installed. It builds a single monolithic OS X
   application capable of running any of the puzzles, or even more
   than one of them at a time.

Many of these Makefiles build a program called `nullgame' in
addition to the actual game binaries. This program doesn't do
anything; it's just a template for people to start from when adding
a new game to the collection, and it's compiled every time to ensure
that it _does_ compile and link successfully (because otherwise it
wouldn't be much use as a template). Once it's built, you can run it
if you really want to (but it's very boring), and then you should
ignore it.

DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes
back to the maintainer. The makefiles are generated automatically by
the Perl script `mkfiles.pl' from the file `Recipe'. If you need to
change the makefiles as part of a patch, you should change Recipe
and/or mkfiles.pl.

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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