Ben Harris 99d3c31e12 Tracks: Highlight more counting errors if track looks good
Normally, Tracks puts error marks on row and column clues only when one
of the existing track or no-track marks will have to be removed to
satisfy the clue.  This could lead to a situation where the player had
built a track from A to B and got neither a win nor a highlighted error
because the only error was in a row or column having too few track
segments.

This commit re-arranges the completion checking so that if there's a
complete track from A to B and no spurious track then the game will
highlight any clue that isn't matched by the actually laid track.  This
should mean that any solution with a track from A to B will either be a
win or have a highlighted error.

This should fix Android issue #266.
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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