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Normally, Tracks puts error marks on row and column clues only when one of the existing track or no-track marks will have to be removed to satisfy the clue. This could lead to a situation where the player had built a track from A to B and got neither a win nor a highlighted error because the only error was in a row or column having too few track segments. This commit re-arranges the completion checking so that if there's a complete track from A to B and no spurious track then the game will highlight any clue that isn't matched by the actually laid track. This should mean that any solution with a track from A to B will either be a win or have a highlighted error. This should fix Android issue #266.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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