mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00

Some games would like a way to check that the parameters in the encoded UI string are consistent with the game parameters. Since this might depend on the current state of the game (this being what changed_state() is for), implement this by adding a game_state parameter to decode_ui(). Nothing currently uses it, though Guess usefully could.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
Description
Languages
C
93.3%
JavaScript
1.4%
Objective-C
1.1%
CMake
1.1%
HTML
0.8%
Other
2.2%