Ben Harris 9be7db547a Add a game_state argument to decode_ui()
Some games would like a way to check that the parameters in the encoded
UI string are consistent with the game parameters.  Since this might
depend on the current state of the game (this being what changed_state()
is for), implement this by adding a game_state parameter to decode_ui().
Nothing currently uses it, though Guess usefully could.
2023-04-08 20:08:16 +01:00
2021-04-25 09:59:15 +01:00
2018-11-13 21:48:24 +00:00
2023-01-15 20:59:22 +00:00
2023-03-26 20:32:38 +01:00
2023-03-26 20:32:38 +01:00
2023-04-08 20:08:16 +01:00
2023-02-13 21:23:58 +00:00
2023-04-02 14:35:12 +01:00
2017-09-20 18:03:44 +01:00
2021-05-21 09:10:53 +01:00
2021-03-29 19:02:23 +01:00
2018-11-13 21:48:24 +00:00
2017-05-07 16:25:56 +01:00
2023-03-22 16:06:18 +00:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
Description
No description provided
Readme 26 MiB
Languages
C 93.3%
JavaScript 1.4%
Objective-C 1.1%
CMake 1.1%
HTML 0.8%
Other 2.2%