mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00

I just found out, in GTK3 under X11, that if you use the 'Copy' menu item to copy a text representation of the game to the clipboard, afterwards the puzzle window is no longer redrawn. That was pretty mysterious, and I still don't _fully_ understand it. But I think the main point is that when you set the GtkDrawingArea to be the owner of an X11 selection, that requires it to have an X11 window of its own, where previously it was managing fine as a logical subrectangle of its containing GtkWindow. And apparently switching strategies half way through the run is confusing to GTK, and causes redraws to silently stop working. The easy workaround is to make fe->window rather than fe->area the thing that owns GTK selections and receives the followup events. That must already have an X window, so nothing has to be changed when we make it a selection owner half way through the run.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
Description
Languages
C
93.3%
JavaScript
1.4%
Objective-C
1.1%
CMake
1.1%
HTML
0.8%
Other
2.2%