mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Files

These are similar to the existing pair configure() and custom_params() in that get_prefs() returns an array of config_item describing a set of dialog-box controls to present to the user, and set_prefs() receives the same array with answers filled in and implements the answers. But where configure() and custom_params() operate on a game_params structure, the new pair operate on a game_ui, and are intended to permit GUI configuration of all the settings I just moved into that structure. However, nothing actually _calls_ these routines yet. All I've done in this commit is to add them to 'struct game' and implement them for the functions that need them. Also, config_item has new fields, permitting each config option to define a machine-readable identifying keyword as well as the user-facing description. For options of type C_CHOICES, each choice also has a keyword. These keyword fields are only defined at all by the new get_prefs() function - they're left uninitialised in existing uses of the dialog system. The idea is to use them when writing out the user's preferences into a configuration file on disk, although I haven't actually done any of that work in this commit.
264 lines
5.7 KiB
C
264 lines
5.7 KiB
C
/*
|
|
* nullgame.c [FIXME]: Template defining the null game (in which no
|
|
* moves are permitted and nothing is ever drawn). This file exists
|
|
* solely as a basis for constructing new game definitions - it
|
|
* helps to have something which will compile from the word go and
|
|
* merely doesn't _do_ very much yet.
|
|
*
|
|
* Parts labelled FIXME actually want _removing_ (e.g. the dummy
|
|
* field in each of the required data structures, and this entire
|
|
* comment itself) when converting this source file into one
|
|
* describing a real game.
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
#include <ctype.h>
|
|
#ifdef NO_TGMATH_H
|
|
# include <math.h>
|
|
#else
|
|
# include <tgmath.h>
|
|
#endif
|
|
|
|
#include "puzzles.h"
|
|
|
|
enum {
|
|
COL_BACKGROUND,
|
|
NCOLOURS
|
|
};
|
|
|
|
struct game_params {
|
|
int FIXME;
|
|
};
|
|
|
|
struct game_state {
|
|
int FIXME;
|
|
};
|
|
|
|
static game_params *default_params(void)
|
|
{
|
|
game_params *ret = snew(game_params);
|
|
|
|
ret->FIXME = 0;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool game_fetch_preset(int i, char **name, game_params **params)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static void free_params(game_params *params)
|
|
{
|
|
sfree(params);
|
|
}
|
|
|
|
static game_params *dup_params(const game_params *params)
|
|
{
|
|
game_params *ret = snew(game_params);
|
|
*ret = *params; /* structure copy */
|
|
return ret;
|
|
}
|
|
|
|
static void decode_params(game_params *params, char const *string)
|
|
{
|
|
}
|
|
|
|
static char *encode_params(const game_params *params, bool full)
|
|
{
|
|
return dupstr("FIXME");
|
|
}
|
|
|
|
static const char *validate_params(const game_params *params, bool full)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static char *new_game_desc(const game_params *params, random_state *rs,
|
|
char **aux, bool interactive)
|
|
{
|
|
return dupstr("FIXME");
|
|
}
|
|
|
|
static const char *validate_desc(const game_params *params, const char *desc)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static game_state *new_game(midend *me, const game_params *params,
|
|
const char *desc)
|
|
{
|
|
game_state *state = snew(game_state);
|
|
|
|
state->FIXME = 0;
|
|
|
|
return state;
|
|
}
|
|
|
|
static game_state *dup_game(const game_state *state)
|
|
{
|
|
game_state *ret = snew(game_state);
|
|
|
|
ret->FIXME = state->FIXME;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void free_game(game_state *state)
|
|
{
|
|
sfree(state);
|
|
}
|
|
|
|
static game_ui *new_ui(const game_state *state)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void free_ui(game_ui *ui)
|
|
{
|
|
}
|
|
|
|
static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|
const game_state *newstate)
|
|
{
|
|
}
|
|
|
|
struct game_drawstate {
|
|
int tilesize;
|
|
int FIXME;
|
|
};
|
|
|
|
static char *interpret_move(const game_state *state, game_ui *ui,
|
|
const game_drawstate *ds,
|
|
int x, int y, int button)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static game_state *execute_move(const game_state *state, const char *move)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Drawing routines.
|
|
*/
|
|
|
|
static void game_compute_size(const game_params *params, int tilesize,
|
|
const game_ui *ui, int *x, int *y)
|
|
{
|
|
*x = *y = 10 * tilesize; /* FIXME */
|
|
}
|
|
|
|
static void game_set_size(drawing *dr, game_drawstate *ds,
|
|
const game_params *params, int tilesize)
|
|
{
|
|
ds->tilesize = tilesize;
|
|
}
|
|
|
|
static float *game_colours(frontend *fe, int *ncolours)
|
|
{
|
|
float *ret = snewn(3 * NCOLOURS, float);
|
|
|
|
frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
|
|
|
|
*ncolours = NCOLOURS;
|
|
return ret;
|
|
}
|
|
|
|
static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|
{
|
|
struct game_drawstate *ds = snew(struct game_drawstate);
|
|
|
|
ds->tilesize = 0;
|
|
ds->FIXME = 0;
|
|
|
|
return ds;
|
|
}
|
|
|
|
static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|
{
|
|
sfree(ds);
|
|
}
|
|
|
|
static void game_redraw(drawing *dr, game_drawstate *ds,
|
|
const game_state *oldstate, const game_state *state,
|
|
int dir, const game_ui *ui,
|
|
float animtime, float flashtime)
|
|
{
|
|
}
|
|
|
|
static float game_anim_length(const game_state *oldstate,
|
|
const game_state *newstate, int dir, game_ui *ui)
|
|
{
|
|
return 0.0F;
|
|
}
|
|
|
|
static float game_flash_length(const game_state *oldstate,
|
|
const game_state *newstate, int dir, game_ui *ui)
|
|
{
|
|
return 0.0F;
|
|
}
|
|
|
|
static void game_get_cursor_location(const game_ui *ui,
|
|
const game_drawstate *ds,
|
|
const game_state *state,
|
|
const game_params *params,
|
|
int *x, int *y, int *w, int *h)
|
|
{
|
|
}
|
|
|
|
static int game_status(const game_state *state)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#ifdef COMBINED
|
|
#define thegame nullgame
|
|
#endif
|
|
|
|
const struct game thegame = {
|
|
"Null Game", NULL, NULL,
|
|
default_params,
|
|
game_fetch_preset, NULL,
|
|
decode_params,
|
|
encode_params,
|
|
free_params,
|
|
dup_params,
|
|
false, NULL, NULL, /* configure, custom_params */
|
|
validate_params,
|
|
new_game_desc,
|
|
validate_desc,
|
|
new_game,
|
|
dup_game,
|
|
free_game,
|
|
false, NULL, /* solve */
|
|
false, NULL, NULL, /* can_format_as_text_now, text_format */
|
|
NULL, NULL, /* get_prefs, set_prefs */
|
|
new_ui,
|
|
free_ui,
|
|
NULL, /* encode_ui */
|
|
NULL, /* decode_ui */
|
|
NULL, /* game_request_keys */
|
|
game_changed_state,
|
|
NULL, /* current_key_label */
|
|
interpret_move,
|
|
execute_move,
|
|
20 /* FIXME */, game_compute_size, game_set_size,
|
|
game_colours,
|
|
game_new_drawstate,
|
|
game_free_drawstate,
|
|
game_redraw,
|
|
game_anim_length,
|
|
game_flash_length,
|
|
game_get_cursor_location,
|
|
game_status,
|
|
false, false, NULL, NULL, /* print_size, print */
|
|
false, /* wants_statusbar */
|
|
false, NULL, /* timing_state */
|
|
0, /* flags */
|
|
};
|