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This week I expanded that comment into a blog post: https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/findloop/ which improves on the comment in three ways: 1. diagrams 2. adds a further reason why the footpath-dsf algorithm was unsatisfactory, pointed out by a Mastodon comment after I published the original version of the blog post 3. adds the punchline that the loop tracing approach _could_ have been made to work after all! So I've deleted the comment and replaced it with a link to the article.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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