Simon Tatham ce203c12ef Loopy: draw even faint lines using draw_thick_line.
When playing on a high-DPI screen and running Loopy at a large tile
size to compensate, the faint lines along grid edges in LINE_NO state
are exceptionally hard to see, because they're still only one pixel
wide even when everything else has been expanded.

This has been true for ages, but it's more significant now, because
the new Hats tiling mode needs a lot of counting of edges in all
states (since the hats have 14 edges in total!), and it's awkward not
to be able to see exactly where the LINE_NO edges are, or where an
edge between two other tiles meets this hat's outline.
2023-04-20 19:41:46 +01:00
2021-04-25 09:59:15 +01:00
2023-04-20 18:42:50 +01:00
2023-01-15 20:59:22 +00:00
2023-03-26 20:32:38 +01:00
2023-03-26 20:32:38 +01:00
2023-04-16 08:44:33 +01:00
2023-02-13 21:23:58 +00:00
2023-04-08 20:08:16 +01:00
2023-04-02 14:35:12 +01:00
2017-09-20 18:03:44 +01:00
2021-05-21 09:10:53 +01:00
2021-03-29 19:02:23 +01:00
2018-11-13 21:48:24 +00:00
2017-05-07 16:25:56 +01:00
2023-03-22 16:06:18 +00:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
Description
No description provided
Readme 26 MiB
Languages
C 93.3%
JavaScript 1.4%
Objective-C 1.1%
CMake 1.1%
HTML 0.8%
Other 2.2%