Ben Harris d3ef8e65dc js: Simplify drawing context management
There's not much point in re-requesting the drawing context from the
offscreen canvas at the start of each drawing operation.  The canvas
keeps the context around and returns it on every call to getContext(),
so we may as well just keep our reference to it too.  This does mean
that the front-end won't detect puzzles drawing outside of a redraw
operation, but I think it's the mid-end's job to assert things like
that.

Rumours that I'm doing this because I had a mysterious bug whereby ctx
was unexpectedly null are entirely true.
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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