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The newgame_undo data was being saved on every call to midend_new_game, including the one just after midend_set_params when a new puzzle preset was selected. So you could select a new preset from the menu, and then press 'u', and the midend would _try_ to undo that operation and restore the previous game with a different set of parameters. This would do the wrong thing in the front end, because front ends in general will not be expecting that a change of game parameters might result from an arbitrary keyboard event - they won't be expecting to have to call the function that moves the highlight in the game-type menu, for example, and they _certainly_ won't be expecting that a window resize might be necessary in response to a random keystroke. One possible response would be to fix all the front ends so that they _are_ prepared for either of those consequences of a keystroke event, and then it would be possible to undo not only the New Game menu option and the 'n' key but also undo any selection of a preset from the game-type menu, or even a full re-customisation of the game settings. But that would be quite an upheaval even in _my_ front end collection, and also probably be awkward for downstream front ends, so until I'm convinced of the value of going to all the effort, the simpler approach is just to disallow undoing a new game in those situations. (This does mean that re-selecting the _already active_ game preset from the type menu will be treated as an undoable new-game event, which I think is an acceptable UI oddity.)
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. If you've obtained the source code by downloading a .tar.gz archive from the Puzzles web site, you should find several Makefiles in the source code. However, if you've checked the source code out from the Puzzles git repository, you won't find the Makefiles: they're automatically generated by `mkfiles.pl', so run that to create them. The Makefiles include: - `Makefile.am', together with the static `configure.ac', is intended as input to automake. Run `mkauto.sh' to turn these into a configure script and Makefile.in, after which you can then run `./configure' to create an actual Unix Makefile. - `Makefile.vc' should work under MS Visual C++ on Windows. Run 'nmake /f Makefile.vc' in a Visual Studio command prompt. - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate tweaks and setting of TOOLPATH, it should work for both compiling on Windows and cross-compiling on Unix. - `Makefile.osx' should work under Mac OS X, provided the Xcode tools are installed. It builds a single monolithic OS X application capable of running any of the puzzles, or even more than one of them at a time. - `Makefile.wce' should work under MS eMbedded Visual C++ on Windows and the Pocket PC SDK; it builds Pocket PC binaries. Many of these Makefiles build a program called `nullgame' in addition to the actual game binaries. This program doesn't do anything; it's just a template for people to start from when adding a new game to the collection, and it's compiled every time to ensure that it _does_ compile and link successfully (because otherwise it wouldn't be much use as a template). Once it's built, you can run it if you really want to (but it's very boring), and then you should ignore it. DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes back to the maintainer. The makefiles are generated automatically by the Perl script `mkfiles.pl' from the file `Recipe' and the various .R files. If you need to change the makefiles as part of a patch, you should change Recipe, *.R, and/or mkfiles.pl. The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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