22 Commits

Author SHA1 Message Date
4f4c85c85a Bump version to 1.3.3 2025-06-11 21:34:28 -07:00
40bf1f6169 Improve theme settings interface 2025-06-11 21:26:56 -07:00
1ebb927c66 Zakarya page: add link to Colormatic Git profile 2025-06-11 21:25:33 -07:00
52662a6e4e Zakarya page: break up bio 2025-06-11 21:24:29 -07:00
5d9bd0f369 Remove period from construction notice
It did not play well with the formatter
2025-06-11 21:22:46 -07:00
12a51f18d2 Image optimizations 2025-06-11 21:22:05 -07:00
ea0cc34ba8 Require use of Svelte Runes 2025-06-11 21:18:37 -07:00
7fe92c971b Format bg.svelte 2025-06-11 21:17:43 -07:00
6df7d0565b Merge branch 'main' of git.colormatic.org:ColormaticStudios/Colormatic-Website
Merge commit oopsies
2025-06-11 16:38:18 -07:00
7958230d34 BG: Only update entities if animated is true 2025-06-11 16:37:10 -07:00
35ef8877ab Fix output data structure
This naming is very bad and it confused me
oops
2025-05-23 11:16:40 -07:00
f81fa98851 Disable BG animation
I've made the tough decision to disable the BG animation by default.
It's just to heavy on performance and is somewhat distracting for some
people. I'm planning on making a toggle on it, but I'm not sure that
will be done by the next release.
2025-05-16 19:40:36 -07:00
d23558cbfd I accidentally committed the release archive
I made a lot of mistakes with this release, what's next?
2025-05-09 20:26:58 -07:00
4bffe03f04 Bump version 2025-05-09 10:48:51 -07:00
98ec534d2e Light theme nav modal bugfix 2025-05-09 10:47:37 -07:00
b502fd518a The theme option will now be saved to a cookie 2025-05-09 10:28:19 -07:00
df55dcbd07 BG: Particle speed changes 2025-05-08 11:26:44 -07:00
9194ad98db "Correct" element grabbing 2025-05-08 10:54:12 -07:00
71e7662408 Add a manual light/dark mode switcher
Despite the simplicity of the commit title, this was a pretty big
change. The styling used to just go off of the system's color scheme,
but that can't be overridden. Instead, I have made a variable that
determines whether dark theme is active and made a small panel with some
buttons to change the theme. I had to change a lot of code to achieve
this and lost a lot of hair (I metaphorically pulled it out) from
writing this code.

I also changed things from legacy mode to rune mode (Svelte 4 to 5)
while I was at it, that wasn't too big.
2025-05-07 21:17:52 -07:00
e6dd87427b Homepage: Scroll arrow event listener bugfix
When you navigate away from the homepage then navigate back, it will
assign a new event listener to scroll without removing the old one.

This change makes it so the event listener is removed when you navigate
away, and is put back normally when you navigate back.
2025-05-05 16:59:17 -07:00
3c1aa4fbe4 Use OffscreenCanvas instead of HTMLCanvasElement for buffers 2025-04-02 20:35:09 -07:00
9b58e864a2 Proper image loading 2025-04-02 20:30:57 -07:00
21 changed files with 514 additions and 184 deletions

View File

@ -1,6 +1,6 @@
{
"name": "colormatic-website",
"version": "1.2.1",
"version": "1.3.3",
"type": "module",
"scripts": {
"dev": "vite dev",

View File

@ -2,63 +2,76 @@
import { canvasDpiScaler } from "../script/canvas_dpi_scaler.ts";
import { onMount } from "svelte";
let canvas: HTMLCanvasElement;
let canvas = $state() as HTMLCanvasElement;
let ctx: CanvasRenderingContext2D;
let dark_theme = false;
let time_scale = 1;
let { darkTheme = $bindable() } = $props();
let timeScale = 1;
let animated = false;
let particlesArray: Array<Particle> = [];
let gradientsArray: Array<Gradient> = [];
$effect(() => {
darkTheme;
let particleImages = {
// This is horrible code
circle: {} as HTMLImageElement,
square: {} as HTMLImageElement,
triangle: {} as HTMLImageElement,
star: {} as HTMLImageElement,
wavyCircle: {} as HTMLImageElement,
};
onMount(() => {
canvas = document.getElementById("bg-canvas") as HTMLCanvasElement;
ctx = canvas.getContext("2d") as CanvasRenderingContext2D;
particleImages.circle = new Image() as HTMLImageElement;
particleImages.circle.src = "/img/bg-shapes/circle.svg";
particleImages.square = new Image() as HTMLImageElement;
particleImages.square.src = "/img/bg-shapes/square.svg";
particleImages.triangle = new Image() as HTMLImageElement;
particleImages.triangle.src = "/img/bg-shapes/triangle.svg";
particleImages.star = new Image() as HTMLImageElement;
particleImages.star.src = "/img/bg-shapes/star.svg";
particleImages.wavyCircle = new Image() as HTMLImageElement;
particleImages.wavyCircle.src = "/img/bg-shapes/wavy-circle.svg";
if (
window.matchMedia &&
window.matchMedia("(prefers-color-scheme: dark)").matches
) {
dark_theme = true;
for (let i = 0; i < gradients.length; i++) {
// This re-renders each gradient so their new color will be correct
let gradient = gradients[i];
gradient.color = getRandomColor();
gradient.prepareBuffer();
}
window
.matchMedia("(prefers-color-scheme: dark)")
.addEventListener("change", (event) => {
dark_theme = event.matches;
for (let i = 0; i < gradientsArray.length; i++) {
let gradient = gradientsArray[i];
gradient.color = getRandomColor();
gradient.prepareBuffer();
}
if (!animated && ctx) {
// Don't try to render if ctx hasn't initialized yet
render(false);
}
});
let particleImages: { [key: string]: HTMLImageElement } = {};
async function loadImg(src: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
let img = new Image();
img.onload = () => resolve(img);
img.onerror = reject;
img.src = src;
});
}
let particles: Particle[] = [];
let gradients: Gradient[] = [];
onMount(async () => {
ctx = canvas.getContext("2d") as CanvasRenderingContext2D;
let imagePromises = {
circle: loadImg("/img/bg-shapes/circle.svg"),
square: loadImg("/img/bg-shapes/square.svg"),
triangle: loadImg("/img/bg-shapes/triangle.svg"),
star: loadImg("/img/bg-shapes/star.svg"),
wavyCircle: loadImg("/img/bg-shapes/wavy-circle.svg"),
};
particleImages = await Promise.all(Object.values(imagePromises))
.then((imgs) => {
return {
circle: imgs[0],
square: imgs[1],
triangle: imgs[2],
star: imgs[3],
wavyCircle: imgs[4],
};
})
.catch((error) => {
console.error("Error loading images:", error);
return {};
});
Promise.all(Object.values(imagePromises)).then(() => {
render(false);
});
resize();
init();
render(false);
animate();
window.addEventListener("resize", resize);
@ -69,6 +82,10 @@
canvas.height = window.innerHeight;
canvasDpiScaler(canvas, ctx);
if (!animated) {
render(false);
}
}
const clamp = (val: number, min: number, max: number) =>
@ -83,14 +100,14 @@
constructor() {
this.x = Math.random() * window.innerWidth;
this.y = Math.random() * window.innerHeight;
this.speedX = (Math.random() - 0.5) * 0.2; // -0.1 to 0.1
this.speedY = (Math.random() - 0.5) * 0.2;
this.speedX = Math.random() - 0.5; // -0.5 to 0.5
this.speedY = Math.random() - 0.5;
this.growthSpeed = Math.random() * 0.02 + 0.01; // 0.01 to 0.03
}
update() {
this.x += this.speedX * time_scale;
this.y += this.speedY * time_scale;
this.x += this.speedX * timeScale;
this.y += this.speedY * timeScale;
// Reverse direction if particle hits edge
if (this.x <= 0 || this.x >= window.innerWidth) {
@ -166,17 +183,17 @@
Math.floor(Math.random() * 5)
](); // A very strange but effective way to pick a random shape
this.angle = Math.random() * 360;
this.rotationSpeed = Math.random() * 2 - 1; // -1 to 1
this.rotationSpeed = (Math.random() - 0.5) * 4; // -2 to 2
this.originalSize = Math.random() * 8 + 8; // 8 to 16
this.size = this.originalSize;
}
update() {
super.update();
this.angle += this.rotationSpeed * time_scale;
this.angle += this.rotationSpeed * timeScale;
// Breathing effect: oscillate size
this.size += this.growthSpeed * time_scale;
this.size += this.growthSpeed * timeScale;
if (
this.size >= this.originalSize * 1.25 ||
this.size <= this.originalSize * 0.75
@ -189,7 +206,7 @@
ctx.save();
// The source images are black, so we are inverting them
// different amounts to get different shades of gray
ctx.filter = dark_theme ? "invert(0.15)" : "invert(0.8)";
ctx.filter = darkTheme ? "invert(0.1)" : "invert(0.9)";
// Draw center of rotation
// ctx.beginPath();
@ -204,7 +221,7 @@
}
function getRandomColor() {
if (dark_theme) {
if (darkTheme) {
let r = Math.floor(Math.random() * 255 - 100);
let b = Math.floor(Math.random() * 255 - 100);
let g = Math.floor(Math.random() * 255 - 100);
@ -221,15 +238,16 @@
radius: number;
color: string;
alpha: number;
renderingBuffer: HTMLCanvasElement;
renderingBuffer: OffscreenCanvas;
constructor() {
super();
this.radius = Math.random() * 500 + 300;
this.color = getRandomColor();
this.alpha = Math.random() * 0.5 + 0.5; // Initial alpha between 0.5 and 1
this.renderingBuffer = document.createElement(
"canvas",
) as HTMLCanvasElement;
this.renderingBuffer = new OffscreenCanvas(
this.radius * 2,
this.radius * 2,
);
// One-shot buffer adjustment
this.renderingBuffer.width = this.radius * 2;
@ -244,7 +262,7 @@
prepareBuffer() {
let bctx = this.renderingBuffer.getContext(
"2d",
) as CanvasRenderingContext2D;
) as OffscreenCanvasRenderingContext2D;
bctx.clearRect(
0,
@ -262,7 +280,7 @@
this.radius,
);
gradient.addColorStop(0, this.color);
if (dark_theme) {
if (darkTheme) {
gradient.addColorStop(1, `rgba(0, 0, 0, 0)`);
} else {
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
@ -284,48 +302,53 @@
}
function init() {
/*/
* Calculate the proper amount of particles
* 25920 is our constant, equal to x in (1080*1920)/x = 80
* Because the subjectively correct amount of particles for a 1080p
* display is 80, so to calculate the proper amount for any window size,
* just do (width * height) / 25920
/*/
let particleCount = (window.innerWidth * window.innerHeight) / 25920;
particlesArray = [];
for (let i = 0; i < particleCount; i++) {
particlesArray.push(new Particle());
let isMobile = /Mobile|Android|iPhone/i.test(navigator.userAgent);
let particleCount: number;
if (isMobile) {
particleCount = 25;
} else {
particleCount = 40;
}
gradientsArray = [];
particles = [];
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
gradients = [];
for (let i = 0; i < 10; i++) {
gradientsArray.push(new Gradient());
gradients.push(new Gradient());
}
}
function render(update: boolean) {
ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);
for (let i_gradient = 0; i_gradient < gradients.length; i_gradient++) {
let gradient = gradients[i_gradient];
if (update) gradient.update();
gradient.draw();
}
for (let i_particle = 0; i_particle < particles.length; i_particle++) {
let particle = particles[i_particle];
if (update) particle.update();
particle.draw();
}
}
function animate() {
ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);
for (let i_gradient = 0; i_gradient < gradientsArray.length; i_gradient++) {
let gradient = gradientsArray[i_gradient];
gradient.update();
gradient.draw();
}
for (let i_particle = 0; i_particle < particlesArray.length; i_particle++) {
let particle = particlesArray[i_particle];
particle.update();
particle.draw();
if (animated) {
render(true);
}
requestAnimationFrame(animate);
}
</script>
<canvas id="bg-canvas"></canvas>
<canvas bind:this={canvas} class="bg-canvas"></canvas>
<style>
canvas#bg-canvas {
canvas.bg-canvas {
position: fixed;
top: 0;
left: 0;

View File

@ -1,14 +1,18 @@
<script lang="ts">
import { getContext } from "svelte";
let pages = $state() as HTMLElement;
function toggleModalMenu() {
var pages = document.getElementById("pages") as HTMLElement;
pages.classList.toggle("hidden");
}
function modalMenuProcessClick(e: MouseEvent) {
var pages = document.getElementById("pages") as HTMLElement;
if (e.target == pages) {
pages.classList.toggle("hidden");
}
}
let darkTheme: CallableFunction = getContext("darkTheme");
</script>
<nav>
@ -33,7 +37,7 @@
>
<i class="bi bi-git"></i>
</a>
<button on:click={toggleModalMenu} class="menu-button" aria-label="menu">
<button onclick={toggleModalMenu} class="menu-button" aria-label="menu">
<i class="bi bi-list"></i>
</button>
</div>
@ -45,10 +49,10 @@ the only way to achieve a proper modal. They even do this in the
Svelte modal example, https://svelte.dev/playground/modal
-->
<!-- svelte-ignore a11y_click_events_have_key_events a11y_no_static_element_interactions -->
<span on:click={modalMenuProcessClick} id="pages" class="modalbg hidden">
<div>
<button on:click={toggleModalMenu} class="close" aria-label="Close">
<!-- svelte-ignore a11y_click_events_have_key_events, a11y_no_static_element_interactions -->
<span onclick={modalMenuProcessClick} bind:this={pages} class="modalbg hidden">
<div class={darkTheme() ? "dark-theme" : ""}>
<button onclick={toggleModalMenu} class="close" aria-label="Close">
<i class="bi bi-x"></i>
</button>
<ul>
@ -261,9 +265,7 @@ Svelte modal example, https://svelte.dev/playground/modal
}
}
@media (prefers-color-scheme: dark) {
span.modalbg div {
background-color: #000000bb;
}
span.modalbg div.dark-theme {
background-color: #000000bb;
}
</style>

View File

@ -0,0 +1,157 @@
<script lang="ts">
import { getContext, onMount } from "svelte";
import { themes } from "../script/theme.ts";
import { setCookie, getCookie } from "../script/cookie.ts";
let panelRef = $state() as HTMLElement;
let lightButtonIcon = $state() as HTMLElement;
let darkButtonIcon = $state() as HTMLElement;
let autoButtonIcon = $state() as HTMLElement;
// In case easy access to the buttons themselves is useful, they are provided here.
let lightButton = $state() as HTMLButtonElement;
let darkButton = $state() as HTMLButtonElement;
let autoButton = $state() as HTMLButtonElement;
let { themeOption = $bindable() } = $props();
let expanded = $state(false);
let currentIcon = $state("bi-circle-half");
let darkTheme: CallableFunction = getContext("darkTheme");
function setThemeOption(newThemeOption: string) {
expanded = false;
setCookie("theme", newThemeOption);
themeOption = newThemeOption;
switch (newThemeOption) {
case themes.LIGHT:
currentIcon = "bi-sun-fill";
break;
case themes.DARK:
currentIcon = "bi-moon-fill";
break;
case themes.AUTO:
currentIcon = "bi-circle-half";
break;
default:
console.error("Invalid theme option");
}
}
onMount(() => {
let themeCookie = getCookie("theme");
if (Object.values(themes).includes(themeCookie)) {
setThemeOption(themeCookie);
}
function handleClickOutside(event: MouseEvent) {
if (panelRef && !panelRef.contains(event.target as HTMLElement)) {
expanded = false;
}
}
document.addEventListener("mousedown", handleClickOutside);
return () => {
document.removeEventListener("mousedown", handleClickOutside);
};
});
function togglePanel() {
expanded = !expanded;
}
</script>
<div
bind:this={panelRef}
class="theme-toggle panel {darkTheme() ? 'dark-theme' : ''}"
>
<button
class="toggle-button"
onclick={togglePanel}
aria-label="Toggle Theme Selector"
>
<i class={`bi ${currentIcon}`}></i>
</button>
<!-- Unfortunately, we have to hard-code 72px because CSS won't animate `auto` or `min-content` -->
<div class="button-group" style:height={expanded ? "68px" : "0px"}>
<!-- Don't show the button if it is currently selected (it will be shown as the dropdown icon) -->
{#if themeOption !== themes.DARK}
<button
aria-label="Dark Theme"
bind:this={darkButton}
onclick={() => setThemeOption(themes.DARK)}
>
<i bind:this={darkButtonIcon} class="bi bi-moon"></i>
</button>
{/if}
{#if themeOption !== themes.LIGHT}
<button
aria-label="Light Theme"
bind:this={lightButton}
onclick={() => setThemeOption(themes.LIGHT)}
>
<i bind:this={lightButtonIcon} class="bi bi-sun"></i>
</button>
{/if}
{#if themeOption !== themes.AUTO}
<button
aria-label="Auto Theme"
bind:this={autoButton}
onclick={() => setThemeOption(themes.AUTO)}
>
<i bind:this={autoButtonIcon} class="bi bi-circle-half"></i>
</button>
{/if}
</div>
</div>
<style lang="scss">
@use "../style/global.scss";
div.theme-toggle {
padding: 4px;
position: fixed;
bottom: 20px;
right: 20px;
display: flex;
flex-direction: column-reverse;
align-items: flex-end;
}
button.toggle-button {
font-size: 1.3rem;
background: transparent;
border: none;
cursor: pointer;
color: global.$text-color;
aspect-ratio: 1 / 1;
}
div.button-group {
overflow: hidden;
transition: height 0.3s ease;
display: flex;
flex-direction: column;
}
div.button-group button {
margin: 2px 0;
font-size: 1.3rem;
background: transparent;
border: none;
color: global.$text-color;
cursor: pointer;
}
@media screen and (max-width: global.$mobile-width) {
div.button-group button {
margin: 4px 0;
}
}
</style>

View File

@ -4,16 +4,79 @@
import Navbar from "../component/navbar.svelte";
import Footer from "../component/footer.svelte";
import Bg from "../component/bg.svelte";
import Settings from "../component/settings.svelte";
import { themes } from "../script/theme.ts";
import { onMount, setContext } from "svelte";
interface Props {
children?: import("svelte").Snippet;
}
let { children }: Props = $props();
let themeOption = $state(themes.AUTO);
let darkTheme = $state(false);
/*/
* This is necessary for pages to read the theme,
* sucks that we have to use an anonymous function
* just to grab a variable
/*/
let darkThemeCallable = () => darkTheme;
setContext("darkTheme", darkThemeCallable);
function setAutoTheme() {
// I'm so sorry about this code (good luck reading/debugging this)
darkTheme =
window.matchMedia &&
window.matchMedia("(prefers-color-scheme: dark)").matches;
document.documentElement.style.setProperty(
"--text-color",
darkTheme ? "white" : "#383c3f",
);
document.body.style.backgroundColor = darkTheme ? "black" : "white";
}
$effect(() => {
themeOption;
switch (themeOption) {
case themes.LIGHT:
darkTheme = false;
document.documentElement.style.setProperty("--text-color", "#383c3f");
document.body.style.backgroundColor = "white";
break;
case themes.DARK:
darkTheme = true;
document.documentElement.style.setProperty("--text-color", "white");
document.body.style.backgroundColor = "black";
break;
case themes.AUTO:
setAutoTheme();
}
});
onMount(() => {
window
.matchMedia("(prefers-color-scheme: dark)")
.addEventListener("change", () => {
if (themeOption === themes.AUTO) {
setAutoTheme();
}
});
});
</script>
<svelte:head>
<link rel="icon" href="/img/colormatic_logo.svg" />
</svelte:head>
<Bg />
<Bg bind:darkTheme />
<Navbar />
<slot />
{@render children?.()}
<Settings bind:themeOption />
<Footer />

View File

@ -1,3 +1,5 @@
export const prerender = true;
export const csr = true;
export const trailingSlash = "always";
// This will output directories containing index.html

View File

@ -1,23 +1,29 @@
<script lang="ts">
import { onMount } from "svelte";
import { getContext, onMount } from "svelte";
let arrow = $state() as HTMLDivElement;
function checkArrow(e: Event) {
if (window.scrollY != 0) {
if (!arrow.classList.contains("scroll-arrow-hide")) {
arrow.classList.add("scroll-arrow-hide");
}
} else {
if (arrow.classList.contains("scroll-arrow-hide")) {
arrow.classList.remove("scroll-arrow-hide");
}
}
}
onMount(() => {
let arrow = document.getElementById("scroll-arrow") as HTMLDivElement;
if (arrow) {
// Arrow is not null
window.addEventListener("scroll", (e: Event) => {
if (window.scrollY != 0) {
if (!arrow.classList.contains("scroll-arrow-hide")) {
arrow.classList.add("scroll-arrow-hide");
}
} else {
if (arrow.classList.contains("scroll-arrow-hide")) {
arrow.classList.remove("scroll-arrow-hide");
}
}
});
}
window.addEventListener("scroll", checkArrow);
return () => {
window.removeEventListener("scroll", checkArrow);
};
});
let darkTheme: CallableFunction = getContext("darkTheme");
</script>
<svelte:head>
@ -42,16 +48,16 @@
<meta property="og:type" content="website" />
</svelte:head>
<main>
<main class={darkTheme() ? "dark-theme" : ""}>
<div class="brand-heading">
<h1>Colormatic: A non-profit project for creation.</h1>
</div>
<div id="scroll-arrow">
<div bind:this={arrow} class="scroll-arrow">
<i class="bi bi-arrow-down-circle-fill"></i>
</div>
<div style="margin-top:25vh"></div>
<div style="margin-top:calc(100vh - 500px);"></div>
<div class="heading">Featured Colormatic Studios Projects:</div>
<div class="hero panel">
@ -95,7 +101,6 @@
>
ColormaticStudios/Colormatic-Website
</a>
.
</p>
</div>
</main>

View File

@ -1,3 +1,9 @@
<script lang="ts">
import { getContext } from "svelte";
let darkTheme: CallableFunction = getContext("darkTheme");
</script>
<svelte:head>
<title>Colormatic - About</title>
<meta
@ -22,7 +28,7 @@
<spacer></spacer>
<main>
<main class={darkTheme() ? "dark-theme" : ""}>
<div class="hero panel">
<h1>Colormatic: A non-profit project for creation.</h1>
<p class="justify">

View File

@ -1,3 +1,9 @@
<script lang="ts">
import { getContext } from "svelte";
let darkTheme: CallableFunction = getContext("darkTheme");
</script>
<svelte:head>
<title>Colormatic Studios</title>
<meta
@ -29,7 +35,7 @@
<meta property="og:type" content="website" />
</svelte:head>
<main>
<main class={darkTheme() ? "dark-theme" : ""}>
<div class="cs-title"><h1>Colormatic Studios</h1></div>
<div class="project-grid-container">

View File

@ -1,5 +1,5 @@
<script lang="ts">
import { onMount } from "svelte";
import { getContext, onMount } from "svelte";
onMount(() => {
let channel = getParam("c");
@ -10,6 +10,8 @@
}
});
let darkTheme: CallableFunction = getContext("darkTheme");
const BASEURL = "https://files.colormatic.org/";
export function getParam(paramName: string) {
@ -105,8 +107,8 @@
<spacer></spacer>
<main>
<div class="video container">
<main class={darkTheme() ? "dark-theme" : ""}>
<div class="video panel">
<!-- Video elements are set by a script -->
<!-- svelte-ignore a11y_media_has_caption -->
<video id="videoplayer" controls></video>
@ -135,32 +137,27 @@
<style lang="scss">
@use "../../style/global.scss";
div.video.container {
div.video {
display: flex;
color: global.$text-color;
width: 90%;
margin: 16px auto 16px auto;
border: solid 1px #00000033;
border-radius: 8px;
box-shadow: 1px 1px 8px #00000033;
padding: 16px;
background-color: #ffffff22;
backdrop-filter: blur(3px);
}
div.video.container video#videoplayer {
div.video video#videoplayer {
flex-grow: 1;
border-radius: 12px;
height: auto;
max-width: 55%;
}
div.video.container div.videoobjects {
div.video div.videoobjects {
display: grid;
padding: 24px;
}
div.video.container div.videodetails h1#videotitle {
div.video div.videodetails h1#videotitle {
padding: 0 12px;
}
@ -169,7 +166,7 @@
flex-direction: column-reverse;
}
div.video.container div.download-dropdown {
div.video div.download-dropdown {
position: relative;
display: inline-block;
padding: 12px;
@ -183,11 +180,11 @@
text-align: center;
}
div.video.container div.download-dropdown:hover {
div.video div.download-dropdown:hover {
box-shadow: 1px 1px 8px #00000088;
}
div.video.container div.download-dropdown div.dropdown-content {
div.video div.download-dropdown div.dropdown-content {
display: none;
position: absolute;
font-size: 80%;
@ -198,38 +195,38 @@
text-align: center;
}
div.video.container div.download-dropdown:hover div.dropdown-content {
div.video div.download-dropdown:hover div.dropdown-content {
display: block;
}
div.video.container div.download-dropdown div.dropdown-content ul {
div.video div.download-dropdown div.dropdown-content ul {
list-style-type: none;
padding-left: 0;
}
div.video.container div.download-dropdown div.dropdown-content ul li {
div.video div.download-dropdown div.dropdown-content ul li {
padding: 4px;
cursor: pointer;
}
div.video.container div.download-dropdown div.dropdown-content ul li:hover {
div.video div.download-dropdown div.dropdown-content ul li:hover {
background-color: #dcdfdf;
}
div.video.container div.download-dropdown div.dropdown-content ul li a {
div.video div.download-dropdown div.dropdown-content ul li a {
text-decoration: none;
color: global.$text-color;
}
@media screen and (max-width: global.$mobile-width) {
div.video.container {
div.video {
display: block;
}
div.video.container video#videoplayer {
div.video video#videoplayer {
width: 100%;
max-width: none;
}
div.video.container div.download-dropdown {
div.video div.download-dropdown {
display: block;
margin-left: auto;
margin-right: auto;
@ -237,8 +234,8 @@
}
}
@media (prefers-color-scheme: dark) {
div.video.container div.download-dropdown div.dropdown-content {
main.dark-theme {
div.video div.download-dropdown div.dropdown-content {
background-color: #444444;
}
}

View File

@ -1,3 +1,9 @@
<script lang="ts">
import { getContext } from "svelte";
let darkTheme: CallableFunction = getContext("darkTheme");
</script>
<svelte:head>
<title>Colormatic - Zakarya</title>
<meta
@ -23,30 +29,48 @@
<meta property="og:type" content="website" />
</svelte:head>
<main>
<img class="banner" src="/img/zakarya-banner.png" alt="Zakarya Banner" />
<main class={darkTheme() ? "dark-theme" : ""}>
<img
class="banner"
src="/img/zakarya-banner.webp"
alt="Zakarya Banner"
srcset="/img/zakarya-banner.webp 960w, /img/zakarya-banner@2x.webp 1920w"
/>
<div class="hero panel profile">
<div class="nameplate">
<img
src="/img/zakarya-icon.png"
src="/img/zakarya-icon.webp"
class="zakarya-icon"
alt="Zakarya Icon"
srcset="/img/zakarya-icon.webp 540w, /img/zakarya-icon@2x.webp 1080w"
/>
<span class="name-title">Zakarya</span>
</div>
<p>
I am a software and game developer, I run Colormatic and Colormatic
Studios, and I primarily study computer science, psychology, and
linguistics.
<br />
I have an intrinsic urge to create, and that's what Colormatic is all about.
My works include world building, music, videos, 3D modeling, video games, websites,
programs, and more.
</p>
<div class="bio">
<p>
I am a software and game developer, I run Colormatic and Colormatic
Studios, and I primarily study computer science, psychology, and
linguistics.
</p>
<p>
I have an intrinsic urge to create, and that's what Colormatic is all
about. My works include world building, music, videos, 3D modeling,
video games, websites, programs, and more.
</p>
</div>
<div class="linktree-container">
<ul class="linktree">
<li>
<a
href="https://git.colormatic.org/zakarya"
target="_blank"
rel="noopener noreferrer"
>
Colormatic Git
</a>
</li>
<li>
<a
href="https://mstdn.party/@zakarya"
@ -150,7 +174,7 @@
font-size: 200%;
}
main div.profile p {
main div.profile div.bio {
font-size: 120%;
max-width: 50%;
padding: 16px;
@ -179,7 +203,7 @@
margin: 24px auto;
}
main div.profile p {
main div.profile div.bio {
max-width: unset;
}
@ -206,9 +230,7 @@
}
}
@media (prefers-color-scheme: dark) {
main div.profile p {
border-color: #ffffff55;
}
main.dark-theme div.profile div.bio {
border-color: #ffffff55;
}
</style>

27
src/script/cookie.ts Normal file
View File

@ -0,0 +1,27 @@
// The magic cookie system is so stupid
export function setCookie(
cname: string,
cvalue: string,
sameSite: string = "Lax",
) {
document.cookie =
cname + "=" + cvalue + ";" + "SameSite" + "=" + sameSite + ";";
}
// Credit: https://www.w3schools.com/js/js_cookies.asp
export function getCookie(cname: string): string {
let name = cname + "=";
let decodedCookie = decodeURIComponent(document.cookie);
let ca = decodedCookie.split(";");
for (let i = 0; i < ca.length; i++) {
let c = ca[i];
while (c.charAt(0) == " ") {
c = c.substring(1);
}
if (c.indexOf(name) == 0) {
return c.substring(name.length, c.length);
}
}
return "";
}

15
src/script/theme.ts Normal file
View File

@ -0,0 +1,15 @@
/*/
* I know that having a source file this small is a bit silly,
* but I think it's probably a good way to do this. Since multiple
* components need the theme enum, why not define it in one place.
* I also think it's funny for a source file to have more comments
* than code. This will probably be changed in a future refactor.
*
* Also JavaScript enums suck (hot take)
/*/
export var themes = {
LIGHT: "light",
DARK: "dark",
AUTO: "auto",
};

View File

@ -4,21 +4,21 @@
--text-color: #383c3f;
}
@media (prefers-color-scheme: dark) {
:root {
--text-color: white;
}
body {
background-color: black;
}
}
body {
font-family: "Noto Sans", sans-serif;
margin: 0;
color: global.$text-color;
}
@media (prefers-color-scheme: dark) {
body {
background-color: black; // Don't flashbang dark theme users
}
:root {
--text-color: white;
}
}
spacer {
display: block;
margin-top: 8%;
@ -60,10 +60,12 @@ div.panel {
backdrop-filter: blur(5px);
}
@media (prefers-color-scheme: dark) {
div.panel {
border-color: #ffffff33;
}
main.dark-theme div.panel {
border-color: #ffffff33;
}
div.panel.dark-theme {
border-color: #ffffff33;
}
main div.hero {
@ -82,7 +84,7 @@ main div.hero {
}
}
main div#scroll-arrow {
main div.scroll-arrow {
text-align: center;
font-size: 200%;
width: 100%;
@ -93,7 +95,7 @@ main div#scroll-arrow {
transition: opacity 0.25s ease-in;
}
main div#scroll-arrow.scroll-arrow-hide {
main div.scroll-arrow.scroll-arrow-hide {
opacity: 0;
visibility: hidden;
transition:

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@ -7,6 +7,9 @@ const config = {
kit: {
adapter: adapter(),
},
compilerOptions: {
runes: true,
},
};
export default config;