18 lines
996 B
Markdown
18 lines
996 B
Markdown
# BSON for the Godot Engine
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This is a simple BSON serializer and deserializer written in GDScript that is originally designed to be compatible with [JSON for Modern C++](https://json.nlohmann.me/)'s BSON components, but it can be used with any other BSON tool.
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From [bsonspec.org](https://bsonspec.org/):
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BSON, short for Binary [JSON](http://json.org), is a binary-encoded serialization of JSON-like documents. Like JSON, BSON supports the embedding of documents and arrays within other documents and arrays.
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This plugin is useful for server/client communication, interacting with MongoDB, reducing JSON file sizes, etc.
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After enabling this plugin in your Godot project settings, you can access the BSON object with:
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```
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BSON.to_bson(Dictionary)
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```
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and
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```
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BSON.from_bson(PackedByteArray)
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```
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You can also test out this plugin with `/BSON Examples/dunk.tscn`. This example will take your JSON, serialize it to BSON, then deserialize it back to JSON.
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