Update README for the new reticle system

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2024-03-01 16:15:58 -08:00
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@ -14,7 +14,7 @@ Move with WASD, space to jump, shift to sprint, C to crouch.
- In-air momentum - In-air momentum
- Motion smoothing - Motion smoothing
- FOV smoothing - FOV smoothing
- Head bobbing - Movement animations
- Crouching - Crouching
- Sprinting - Sprinting
- 2 crosshairs/reticles, one is animated (more to come?) - 2 crosshairs/reticles, one is animated (more to come?)
@ -43,11 +43,10 @@ Click on the character node and there should be settings in the "Feature Setting
- Use the `state` member variable to tell if the player is sprinting or crouching. - Use the `state` member variable to tell if the player is sprinting or crouching.
- Use the `is_on_floor` function to tell if the player is standing or falling. - Use the `is_on_floor` function to tell if the player is standing or falling.
**How to change reticles (crosshairs):** **How to change reticles (crosshairs):**
- Find the folder at `res://addons/fpc/reticles`. Change the "Default Reticle" setting to your reticle file.
- Pick one and add it to the `UserInterface` node in the character scene. You may need to right click on the character and enable "Editable Children". During runtime:
- Set the Character value to your character node. (it's under the Nodes group) Use the `change_reticle` function on the character.
- Change the `anchors_preset` value on the reticle to Center.
**How to create a new reticle:** **How to create a new reticle:**
- Choose a reticle to base it off of. - Choose a reticle to base it off of.
@ -55,4 +54,3 @@ Click on the character node and there should be settings in the "Feature Setting
- Remove the script from the reticle and create a new one. (for some reason you have to do this) - Remove the script from the reticle and create a new one. (for some reason you have to do this)
- Edit the reticle to your needs. - Edit the reticle to your needs.
- Follow the "how to change reticles" directions to use it. - Follow the "how to change reticles" directions to use it.