Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
11958e5020 | |||
11b41ea13d | |||
bb36e697e4 | |||
3349efe6bb | |||
0d476da456 | |||
7de0801802 | |||
712836f13c | |||
eee84d84cc | |||
3b78a2fcf8 |
10
README.md
10
README.md
@ -14,7 +14,7 @@ Move with WASD, space to jump, shift to sprint, C to crouch.
|
||||
- In-air momentum
|
||||
- Motion smoothing
|
||||
- FOV smoothing
|
||||
- Head bobbing
|
||||
- Movement animations
|
||||
- Crouching
|
||||
- Sprinting
|
||||
- 2 crosshairs/reticles, one is animated (more to come?)
|
||||
@ -44,10 +44,9 @@ Click on the character node and there should be settings in the "Feature Setting
|
||||
- Use the `is_on_floor` function to tell if the player is standing or falling.
|
||||
|
||||
**How to change reticles (crosshairs):**
|
||||
- Find the folder at `res://addons/fpc/reticles`.
|
||||
- Pick one and add it to the `UserInterface` node in the character scene. You may need to right click on the character and enable "Editable Children".
|
||||
- Set the Character value to your character node. (it's under the Nodes group)
|
||||
- Change the `anchors_preset` value on the reticle to Center.
|
||||
Change the "Default Reticle" setting to your reticle file.
|
||||
During runtime:
|
||||
Use the `change_reticle` function on the character.
|
||||
|
||||
**How to create a new reticle:**
|
||||
- Choose a reticle to base it off of.
|
||||
@ -55,4 +54,3 @@ Click on the character node and there should be settings in the "Feature Setting
|
||||
- Remove the script from the reticle and create a new one. (for some reason you have to do this)
|
||||
- Edit the reticle to your needs.
|
||||
- Follow the "how to change reticles" directions to use it.
|
||||
|
||||
|
@ -10,8 +10,8 @@ extends CharacterBody3D
|
||||
@export var acceleration : float = 10.0
|
||||
@export var jump_velocity : float = 4.5
|
||||
@export var mouse_sensitivity : float = 0.1
|
||||
|
||||
@export var initial_facing_direction : Vector3 = Vector3.ZERO
|
||||
@export var immobile : bool = false
|
||||
@export_file var default_reticle
|
||||
|
||||
@export_group("Nodes")
|
||||
@export var HEAD : Node3D
|
||||
@ -39,7 +39,6 @@ extends CharacterBody3D
|
||||
#@export var LOOK_DOWN : String
|
||||
|
||||
@export_group("Feature Settings")
|
||||
@export var immobile : bool = false
|
||||
@export var jumping_enabled : bool = true
|
||||
@export var in_air_momentum : bool = true
|
||||
@export var motion_smoothing : bool = true
|
||||
@ -51,6 +50,7 @@ extends CharacterBody3D
|
||||
@export var continuous_jumping : bool = true
|
||||
@export var view_bobbing : bool = true
|
||||
@export var jump_animation : bool = true
|
||||
@export var pausing_enabled : bool = true
|
||||
|
||||
# Member variables
|
||||
var speed : float = base_speed
|
||||
@ -60,6 +60,8 @@ var state : String = "normal"
|
||||
var low_ceiling : bool = false # This is for when the cieling is too low and the player needs to crouch.
|
||||
var was_on_floor : bool = true
|
||||
|
||||
var RETICLE : Control
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes
|
||||
var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity") # Don't set this as a const, see the gravity section in _physics_process
|
||||
|
||||
@ -67,13 +69,53 @@ var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
func _ready():
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
# Set the camera rotation to whatever initial_facing_direction is
|
||||
if initial_facing_direction:
|
||||
HEAD.set_rotation_degrees(initial_facing_direction) # I don't want to be calling this function if the vector is zero
|
||||
HEAD.rotation = rotation
|
||||
rotation = Vector3.ZERO
|
||||
|
||||
if default_reticle:
|
||||
change_reticle(default_reticle)
|
||||
|
||||
# Reset the camera position
|
||||
HEADBOB_ANIMATION.play("RESET")
|
||||
JUMP_ANIMATION.play("RESET")
|
||||
CROUCH_ANIMATION.play("RESET")
|
||||
|
||||
check_controls()
|
||||
|
||||
func check_controls(): # If you add a control, you might want to add a check for it here.
|
||||
if !InputMap.has_action(JUMP):
|
||||
push_error("No control mapped for jumping. Please add an input map control. Disabling jump.")
|
||||
jumping_enabled = false
|
||||
if !InputMap.has_action(LEFT):
|
||||
push_error("No control mapped for move left. Please add an input map control. Disabling movement.")
|
||||
immobile = true
|
||||
if !InputMap.has_action(RIGHT):
|
||||
push_error("No control mapped for move right. Please add an input map control. Disabling movement.")
|
||||
immobile = true
|
||||
if !InputMap.has_action(FORWARD):
|
||||
push_error("No control mapped for move forward. Please add an input map control. Disabling movement.")
|
||||
immobile = true
|
||||
if !InputMap.has_action(BACKWARD):
|
||||
push_error("No control mapped for move backward. Please add an input map control. Disabling movement.")
|
||||
immobile = true
|
||||
if !InputMap.has_action(PAUSE):
|
||||
push_error("No control mapped for move pause. Please add an input map control. Disabling pausing.")
|
||||
pausing_enabled = false
|
||||
if !InputMap.has_action(CROUCH):
|
||||
push_error("No control mapped for crouch. Please add an input map control. Disabling crouching.")
|
||||
crouch_enabled = false
|
||||
if !InputMap.has_action(SPRINT):
|
||||
push_error("No control mapped for sprint. Please add an input map control. Disabling sprinting.")
|
||||
sprint_enabled = false
|
||||
|
||||
|
||||
func change_reticle(reticle):
|
||||
if RETICLE:
|
||||
RETICLE.queue_free()
|
||||
|
||||
RETICLE = load(reticle).instantiate()
|
||||
RETICLE.character = self
|
||||
$UserInterface.add_child(RETICLE)
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
@ -112,7 +154,11 @@ func _physics_process(delta):
|
||||
|
||||
if jump_animation:
|
||||
if !was_on_floor and is_on_floor(): # Just landed
|
||||
JUMP_ANIMATION.play("land")
|
||||
match randi() % 2:
|
||||
0:
|
||||
JUMP_ANIMATION.play("land_left", 0.25)
|
||||
1:
|
||||
JUMP_ANIMATION.play("land_right", 0.25)
|
||||
|
||||
was_on_floor = is_on_floor() # This must always be at the end of physics_process
|
||||
|
||||
@ -122,12 +168,12 @@ func handle_jumping():
|
||||
if continuous_jumping:
|
||||
if Input.is_action_pressed(JUMP) and is_on_floor() and !low_ceiling:
|
||||
if jump_animation:
|
||||
JUMP_ANIMATION.play("jump")
|
||||
JUMP_ANIMATION.play("jump", 0.25)
|
||||
velocity.y += jump_velocity
|
||||
else:
|
||||
if Input.is_action_just_pressed(JUMP) and is_on_floor() and !low_ceiling:
|
||||
if jump_animation:
|
||||
JUMP_ANIMATION.play("jump")
|
||||
JUMP_ANIMATION.play("jump", 0.25)
|
||||
velocity.y += jump_velocity
|
||||
|
||||
|
||||
@ -231,16 +277,25 @@ func update_camera_fov():
|
||||
|
||||
func headbob_animation(moving):
|
||||
if moving and is_on_floor():
|
||||
var use_headbob_animation : String
|
||||
match state:
|
||||
"normal","crouching":
|
||||
use_headbob_animation = "walk"
|
||||
"sprinting":
|
||||
use_headbob_animation = "sprint"
|
||||
|
||||
var was_playing : bool = false
|
||||
if HEADBOB_ANIMATION.current_animation == "headbob":
|
||||
if HEADBOB_ANIMATION.current_animation == use_headbob_animation:
|
||||
was_playing = true
|
||||
HEADBOB_ANIMATION.play("headbob", 0.25)
|
||||
|
||||
HEADBOB_ANIMATION.play(use_headbob_animation, 0.25)
|
||||
HEADBOB_ANIMATION.speed_scale = (current_speed / base_speed) * 1.75
|
||||
if !was_playing:
|
||||
HEADBOB_ANIMATION.seek(float(randi() % 2)) # Randomize the initial headbob direction
|
||||
# Let me explain that piece of code because it looks like it does the opposite of what it actually does.
|
||||
# The headbob animation has two starting positions. One is at 0 and the other is at 1.
|
||||
# randi() % 2 returns either 0 or 1, and so the animation randomly starts at one of the starting positions.
|
||||
# This code is extremely performant but it makes no sense.
|
||||
|
||||
else:
|
||||
HEADBOB_ANIMATION.play("RESET", 0.25)
|
||||
@ -254,11 +309,12 @@ func _process(delta):
|
||||
status += " in the air"
|
||||
$UserInterface/DebugPanel.add_property("State", status, 4)
|
||||
|
||||
if Input.is_action_just_pressed(PAUSE):
|
||||
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
elif Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
if pausing_enabled:
|
||||
if Input.is_action_just_pressed(PAUSE):
|
||||
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
elif Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
HEAD.rotation.x = clamp(HEAD.rotation.x, deg_to_rad(-90), deg_to_rad(90))
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
[gd_scene load_steps=19 format=3 uid="uid://cc1m2a1obsyn4"]
|
||||
[gd_scene load_steps=20 format=3 uid="uid://cc1m2a1obsyn4"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"]
|
||||
[ext_resource type="PackedScene" uid="uid://3mij3cjhkwsm" path="res://addons/fpc/reticles/reticle_1.tscn" id="2_uuexm"]
|
||||
[ext_resource type="Script" path="res://addons/fpc/debug.gd" id="3_x1wcc"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp17n"]
|
||||
@ -14,30 +13,67 @@ material = SubResource("StandardMaterial3D_kp17n")
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uy03j"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_pqev3"]
|
||||
[sub_resource type="Animation" id="Animation_j8cx7"]
|
||||
resource_name = "RESET"
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Mesh:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/path = NodePath("Mesh:scale")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1, 0)]
|
||||
"values": [Vector3(1, 1, 1)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Head:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/path = NodePath("Collision:scale")
|
||||
tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(1, 1, 1)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Mesh:position")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1, 0)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Collision:position")
|
||||
tracks/3/interp = 2
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1, 0)]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Head:position")
|
||||
tracks/4/interp = 2
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1.5, 0)]
|
||||
}
|
||||
|
||||
@ -107,7 +143,7 @@ tracks/4/keys = {
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5e5t5"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_pqev3"),
|
||||
"RESET": SubResource("Animation_j8cx7"),
|
||||
"crouch": SubResource("Animation_5ec5e")
|
||||
}
|
||||
|
||||
@ -149,8 +185,8 @@ tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0)
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_lrqmv"]
|
||||
resource_name = "headbob"
|
||||
[sub_resource type="Animation" id="Animation_8ku67"]
|
||||
resource_name = "sprint"
|
||||
length = 2.0
|
||||
loop_mode = 1
|
||||
tracks/0/type = "bezier"
|
||||
@ -160,8 +196,46 @@ tracks/0/path = NodePath("Camera:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 1, 0, 1, 0),
|
||||
"points": PackedFloat32Array(0.06, -0.25, 0, 0.25, -0.01, 0, 0, 0, 0, 0, -0.06, -0.25, 0.01, 0.25, 0.01, 0, 0, 0, 0, 0, 0.06, -0.25, -0.01, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Camera:position:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
|
||||
"points": PackedFloat32Array(0.04, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, -0.04, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.04, -0.25, 0, 0.25, 0),
|
||||
"points": PackedFloat32Array(0.05, -0.25, 0, 0.2, -0.01, 0, -0.2, 0.000186046, 0.2, 0.000186046, 0.05, -0.2, -0.01, 0.2, -0.01, 0, -0.2, 0, 0.2, 0, 0.05, -0.2, -0.01, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Camera:position:z")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_lrqmv"]
|
||||
resource_name = "walk"
|
||||
length = 2.0
|
||||
loop_mode = 1
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Camera:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 1, 0, 1, 0),
|
||||
"points": PackedFloat32Array(0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, -0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, 0.04, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
@ -190,7 +264,8 @@ tracks/2/keys = {
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_o0unb"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_gh776"),
|
||||
"headbob": SubResource("Animation_lrqmv")
|
||||
"sprint": SubResource("Animation_8ku67"),
|
||||
"walk": SubResource("Animation_lrqmv")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_fvvjq"]
|
||||
@ -207,9 +282,22 @@ tracks/0/keys = {
|
||||
"update": 0,
|
||||
"values": [Vector3(0.0349066, 0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Camera:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_s07ye"]
|
||||
resource_name = "jump"
|
||||
length = 3.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
@ -217,14 +305,15 @@ tracks/0/path = NodePath("Camera:rotation")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 1),
|
||||
"times": PackedFloat32Array(0, 0.6, 3),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0.0349066, 0, 0), Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_vsknp"]
|
||||
resource_name = "land"
|
||||
[sub_resource type="Animation" id="Animation_l1rph"]
|
||||
resource_name = "land_left"
|
||||
length = 1.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
@ -232,17 +321,58 @@ tracks/0/path = NodePath("Camera:rotation")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 1),
|
||||
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, 0), Vector3(0, 0, 0)]
|
||||
"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, 0.0174533), Vector3(0, 0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Camera:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_vsknp"]
|
||||
resource_name = "land_right"
|
||||
length = 1.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Camera:rotation")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, -0.0174533), Vector3(0, 0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Camera:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qeg5r"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_fvvjq"),
|
||||
"jump": SubResource("Animation_s07ye"),
|
||||
"land": SubResource("Animation_vsknp")
|
||||
"land_left": SubResource("Animation_l1rph"),
|
||||
"land_right": SubResource("Animation_vsknp")
|
||||
}
|
||||
|
||||
[sub_resource type="Theme" id="Theme_wdf0f"]
|
||||
@ -255,6 +385,7 @@ MarginContainer/constants/margin_top = 10
|
||||
|
||||
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("HEAD", "CAMERA", "HEADBOB_ANIMATION", "JUMP_ANIMATION", "CROUCH_ANIMATION", "COLLISION_MESH")]
|
||||
script = ExtResource("1_0t4e8")
|
||||
default_reticle = "res://addons/fpc/reticles/reticle_1.tscn"
|
||||
HEAD = NodePath("Head")
|
||||
CAMERA = NodePath("Head/Camera")
|
||||
HEADBOB_ANIMATION = NodePath("Head/HeadbobAnimation")
|
||||
@ -287,7 +418,7 @@ transform = Transform3D(1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_o0unb")
|
||||
}
|
||||
blend_times = [&"RESET", &"RESET", 0.5, &"RESET", &"headbob", 0.5, &"headbob", &"RESET", 0.5]
|
||||
blend_times = [&"RESET", &"RESET", 0.5, &"RESET", &"walk", 0.5, &"walk", &"RESET", 0.5]
|
||||
|
||||
[node name="JumpAnimation" type="AnimationPlayer" parent="Head"]
|
||||
libraries = {
|
||||
@ -304,11 +435,6 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
|
||||
[node name="Reticle_1" parent="UserInterface" node_paths=PackedStringArray("reticle_lines", "character") instance=ExtResource("2_uuexm")]
|
||||
layout_mode = 1
|
||||
reticle_lines = [NodePath("top"), NodePath("left"), NodePath("right"), NodePath("bottom")]
|
||||
character = NodePath("../..")
|
||||
|
||||
[node name="DebugPanel" type="PanelContainer" parent="UserInterface"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
@ -329,5 +455,3 @@ layout_mode = 2
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("SphereShape3D_k4wwl")
|
||||
target_position = Vector3(0, 0.5, 0)
|
||||
|
||||
[editable path="UserInterface/Reticle_1"]
|
||||
|
@ -73,7 +73,7 @@ func update_reticle_settings():
|
||||
reticle_lines[3].points[1].y = line_length + line_distance
|
||||
"
|
||||
|
||||
[node name="Reticle" type="CenterContainer"]
|
||||
[node name="Reticle" type="CenterContainer" node_paths=PackedStringArray("reticle_lines")]
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
@ -82,6 +82,7 @@ anchor_bottom = 0.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = SubResource("GDScript_a8kpl")
|
||||
reticle_lines = [NodePath("top"), NodePath("left"), NodePath("right"), NodePath("bottom")]
|
||||
|
||||
[node name="dot" type="Polygon2D" parent="."]
|
||||
polygon = PackedVector2Array(-1, -1, 1, -1, 1, 1, -1, 1)
|
||||
|
Reference in New Issue
Block a user