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9 Commits
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eee84d84cc | |||
3b78a2fcf8 |
10
README.md
10
README.md
@ -14,7 +14,7 @@ Move with WASD, space to jump, shift to sprint, C to crouch.
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|||||||
- In-air momentum
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- In-air momentum
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||||||
- Motion smoothing
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- Motion smoothing
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||||||
- FOV smoothing
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- FOV smoothing
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||||||
- Head bobbing
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- Movement animations
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- Crouching
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- Crouching
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- Sprinting
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- Sprinting
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- 2 crosshairs/reticles, one is animated (more to come?)
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- 2 crosshairs/reticles, one is animated (more to come?)
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||||||
@ -44,10 +44,9 @@ Click on the character node and there should be settings in the "Feature Setting
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|||||||
- Use the `is_on_floor` function to tell if the player is standing or falling.
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- Use the `is_on_floor` function to tell if the player is standing or falling.
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||||||
**How to change reticles (crosshairs):**
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**How to change reticles (crosshairs):**
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- Find the folder at `res://addons/fpc/reticles`.
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Change the "Default Reticle" setting to your reticle file.
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||||||
- Pick one and add it to the `UserInterface` node in the character scene. You may need to right click on the character and enable "Editable Children".
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During runtime:
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- Set the Character value to your character node. (it's under the Nodes group)
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Use the `change_reticle` function on the character.
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- Change the `anchors_preset` value on the reticle to Center.
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||||||
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||||||
**How to create a new reticle:**
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**How to create a new reticle:**
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||||||
- Choose a reticle to base it off of.
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- Choose a reticle to base it off of.
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||||||
@ -55,4 +54,3 @@ Click on the character node and there should be settings in the "Feature Setting
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- Remove the script from the reticle and create a new one. (for some reason you have to do this)
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- Remove the script from the reticle and create a new one. (for some reason you have to do this)
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||||||
- Edit the reticle to your needs.
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- Edit the reticle to your needs.
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||||||
- Follow the "how to change reticles" directions to use it.
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- Follow the "how to change reticles" directions to use it.
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||||||
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||||||
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@ -10,8 +10,8 @@ extends CharacterBody3D
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@export var acceleration : float = 10.0
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@export var acceleration : float = 10.0
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@export var jump_velocity : float = 4.5
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@export var jump_velocity : float = 4.5
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@export var mouse_sensitivity : float = 0.1
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@export var mouse_sensitivity : float = 0.1
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@export var immobile : bool = false
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@export var initial_facing_direction : Vector3 = Vector3.ZERO
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@export_file var default_reticle
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@export_group("Nodes")
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@export_group("Nodes")
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@export var HEAD : Node3D
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@export var HEAD : Node3D
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@ -39,7 +39,6 @@ extends CharacterBody3D
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#@export var LOOK_DOWN : String
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#@export var LOOK_DOWN : String
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@export_group("Feature Settings")
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@export_group("Feature Settings")
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@export var immobile : bool = false
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@export var jumping_enabled : bool = true
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@export var jumping_enabled : bool = true
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@export var in_air_momentum : bool = true
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@export var in_air_momentum : bool = true
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@export var motion_smoothing : bool = true
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@export var motion_smoothing : bool = true
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@ -51,6 +50,7 @@ extends CharacterBody3D
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@export var continuous_jumping : bool = true
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@export var continuous_jumping : bool = true
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@export var view_bobbing : bool = true
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@export var view_bobbing : bool = true
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@export var jump_animation : bool = true
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@export var jump_animation : bool = true
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@export var pausing_enabled : bool = true
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# Member variables
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# Member variables
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var speed : float = base_speed
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var speed : float = base_speed
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@ -60,6 +60,8 @@ var state : String = "normal"
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var low_ceiling : bool = false # This is for when the cieling is too low and the player needs to crouch.
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var low_ceiling : bool = false # This is for when the cieling is too low and the player needs to crouch.
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var was_on_floor : bool = true
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var was_on_floor : bool = true
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var RETICLE : Control
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# Get the gravity from the project settings to be synced with RigidBody nodes
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# Get the gravity from the project settings to be synced with RigidBody nodes
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var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity") # Don't set this as a const, see the gravity section in _physics_process
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var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity") # Don't set this as a const, see the gravity section in _physics_process
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@ -67,13 +69,53 @@ var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready():
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func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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# Set the camera rotation to whatever initial_facing_direction is
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HEAD.rotation = rotation
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if initial_facing_direction:
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rotation = Vector3.ZERO
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HEAD.set_rotation_degrees(initial_facing_direction) # I don't want to be calling this function if the vector is zero
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if default_reticle:
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change_reticle(default_reticle)
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# Reset the camera position
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# Reset the camera position
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HEADBOB_ANIMATION.play("RESET")
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HEADBOB_ANIMATION.play("RESET")
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JUMP_ANIMATION.play("RESET")
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JUMP_ANIMATION.play("RESET")
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CROUCH_ANIMATION.play("RESET")
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check_controls()
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func check_controls(): # If you add a control, you might want to add a check for it here.
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if !InputMap.has_action(JUMP):
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push_error("No control mapped for jumping. Please add an input map control. Disabling jump.")
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jumping_enabled = false
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if !InputMap.has_action(LEFT):
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push_error("No control mapped for move left. Please add an input map control. Disabling movement.")
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immobile = true
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if !InputMap.has_action(RIGHT):
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push_error("No control mapped for move right. Please add an input map control. Disabling movement.")
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immobile = true
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if !InputMap.has_action(FORWARD):
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push_error("No control mapped for move forward. Please add an input map control. Disabling movement.")
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immobile = true
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if !InputMap.has_action(BACKWARD):
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push_error("No control mapped for move backward. Please add an input map control. Disabling movement.")
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immobile = true
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if !InputMap.has_action(PAUSE):
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push_error("No control mapped for move pause. Please add an input map control. Disabling pausing.")
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pausing_enabled = false
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if !InputMap.has_action(CROUCH):
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push_error("No control mapped for crouch. Please add an input map control. Disabling crouching.")
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crouch_enabled = false
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if !InputMap.has_action(SPRINT):
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push_error("No control mapped for sprint. Please add an input map control. Disabling sprinting.")
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sprint_enabled = false
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func change_reticle(reticle):
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if RETICLE:
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RETICLE.queue_free()
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RETICLE = load(reticle).instantiate()
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RETICLE.character = self
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$UserInterface.add_child(RETICLE)
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func _physics_process(delta):
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func _physics_process(delta):
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@ -112,7 +154,11 @@ func _physics_process(delta):
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if jump_animation:
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if jump_animation:
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if !was_on_floor and is_on_floor(): # Just landed
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if !was_on_floor and is_on_floor(): # Just landed
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JUMP_ANIMATION.play("land")
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match randi() % 2:
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0:
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JUMP_ANIMATION.play("land_left", 0.25)
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1:
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JUMP_ANIMATION.play("land_right", 0.25)
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was_on_floor = is_on_floor() # This must always be at the end of physics_process
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was_on_floor = is_on_floor() # This must always be at the end of physics_process
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@ -122,12 +168,12 @@ func handle_jumping():
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if continuous_jumping:
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if continuous_jumping:
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if Input.is_action_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if Input.is_action_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if jump_animation:
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if jump_animation:
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JUMP_ANIMATION.play("jump")
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JUMP_ANIMATION.play("jump", 0.25)
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velocity.y += jump_velocity
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velocity.y += jump_velocity
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else:
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else:
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if Input.is_action_just_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if Input.is_action_just_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if jump_animation:
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if jump_animation:
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JUMP_ANIMATION.play("jump")
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JUMP_ANIMATION.play("jump", 0.25)
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velocity.y += jump_velocity
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velocity.y += jump_velocity
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@ -231,16 +277,25 @@ func update_camera_fov():
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func headbob_animation(moving):
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func headbob_animation(moving):
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if moving and is_on_floor():
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if moving and is_on_floor():
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var use_headbob_animation : String
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match state:
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"normal","crouching":
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use_headbob_animation = "walk"
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"sprinting":
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use_headbob_animation = "sprint"
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var was_playing : bool = false
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var was_playing : bool = false
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if HEADBOB_ANIMATION.current_animation == "headbob":
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if HEADBOB_ANIMATION.current_animation == use_headbob_animation:
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was_playing = true
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was_playing = true
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||||||
HEADBOB_ANIMATION.play("headbob", 0.25)
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||||||
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HEADBOB_ANIMATION.play(use_headbob_animation, 0.25)
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||||||
HEADBOB_ANIMATION.speed_scale = (current_speed / base_speed) * 1.75
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HEADBOB_ANIMATION.speed_scale = (current_speed / base_speed) * 1.75
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||||||
if !was_playing:
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if !was_playing:
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HEADBOB_ANIMATION.seek(float(randi() % 2)) # Randomize the initial headbob direction
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HEADBOB_ANIMATION.seek(float(randi() % 2)) # Randomize the initial headbob direction
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||||||
# Let me explain that piece of code because it looks like it does the opposite of what it actually does.
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# Let me explain that piece of code because it looks like it does the opposite of what it actually does.
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||||||
# The headbob animation has two starting positions. One is at 0 and the other is at 1.
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# The headbob animation has two starting positions. One is at 0 and the other is at 1.
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||||||
# randi() % 2 returns either 0 or 1, and so the animation randomly starts at one of the starting positions.
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# randi() % 2 returns either 0 or 1, and so the animation randomly starts at one of the starting positions.
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||||||
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# This code is extremely performant but it makes no sense.
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||||||
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||||||
else:
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else:
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||||||
HEADBOB_ANIMATION.play("RESET", 0.25)
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HEADBOB_ANIMATION.play("RESET", 0.25)
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||||||
@ -254,6 +309,7 @@ func _process(delta):
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|||||||
status += " in the air"
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status += " in the air"
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||||||
$UserInterface/DebugPanel.add_property("State", status, 4)
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$UserInterface/DebugPanel.add_property("State", status, 4)
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||||||
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||||||
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if pausing_enabled:
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if Input.is_action_just_pressed(PAUSE):
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if Input.is_action_just_pressed(PAUSE):
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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||||||
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@ -1,7 +1,6 @@
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|||||||
[gd_scene load_steps=19 format=3 uid="uid://cc1m2a1obsyn4"]
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[gd_scene load_steps=20 format=3 uid="uid://cc1m2a1obsyn4"]
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||||||
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|
||||||
[ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"]
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[ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"]
|
||||||
[ext_resource type="PackedScene" uid="uid://3mij3cjhkwsm" path="res://addons/fpc/reticles/reticle_1.tscn" id="2_uuexm"]
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|
||||||
[ext_resource type="Script" path="res://addons/fpc/debug.gd" id="3_x1wcc"]
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[ext_resource type="Script" path="res://addons/fpc/debug.gd" id="3_x1wcc"]
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp17n"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp17n"]
|
||||||
@ -14,30 +13,67 @@ material = SubResource("StandardMaterial3D_kp17n")
|
|||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uy03j"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uy03j"]
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_pqev3"]
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[sub_resource type="Animation" id="Animation_j8cx7"]
|
||||||
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resource_name = "RESET"
|
||||||
length = 0.001
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length = 0.001
|
||||||
tracks/0/type = "value"
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tracks/0/type = "value"
|
||||||
tracks/0/imported = false
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tracks/0/imported = false
|
||||||
tracks/0/enabled = true
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tracks/0/enabled = true
|
||||||
tracks/0/path = NodePath("Mesh:position")
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tracks/0/path = NodePath("Mesh:scale")
|
||||||
tracks/0/interp = 1
|
tracks/0/interp = 2
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0),
|
"times": PackedFloat32Array(0),
|
||||||
"transitions": PackedFloat32Array(1),
|
"transitions": PackedFloat32Array(1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [Vector3(0, 1, 0)]
|
"values": [Vector3(1, 1, 1)]
|
||||||
}
|
}
|
||||||
tracks/1/type = "value"
|
tracks/1/type = "value"
|
||||||
tracks/1/imported = false
|
tracks/1/imported = false
|
||||||
tracks/1/enabled = true
|
tracks/1/enabled = true
|
||||||
tracks/1/path = NodePath("Head:position")
|
tracks/1/path = NodePath("Collision:scale")
|
||||||
tracks/1/interp = 1
|
tracks/1/interp = 2
|
||||||
tracks/1/loop_wrap = true
|
tracks/1/loop_wrap = true
|
||||||
tracks/1/keys = {
|
tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0),
|
"times": PackedFloat32Array(0),
|
||||||
"transitions": PackedFloat32Array(1),
|
"transitions": PackedFloat32Array(1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
|
"values": [Vector3(1, 1, 1)]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("Mesh:position")
|
||||||
|
tracks/2/interp = 2
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 1, 0)]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("Collision:position")
|
||||||
|
tracks/3/interp = 2
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 1, 0)]
|
||||||
|
}
|
||||||
|
tracks/4/type = "value"
|
||||||
|
tracks/4/imported = false
|
||||||
|
tracks/4/enabled = true
|
||||||
|
tracks/4/path = NodePath("Head:position")
|
||||||
|
tracks/4/interp = 2
|
||||||
|
tracks/4/loop_wrap = true
|
||||||
|
tracks/4/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
"values": [Vector3(0, 1.5, 0)]
|
"values": [Vector3(0, 1.5, 0)]
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -107,7 +143,7 @@ tracks/4/keys = {
|
|||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5e5t5"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5e5t5"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_pqev3"),
|
"RESET": SubResource("Animation_j8cx7"),
|
||||||
"crouch": SubResource("Animation_5ec5e")
|
"crouch": SubResource("Animation_5ec5e")
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -149,8 +185,8 @@ tracks/2/keys = {
|
|||||||
"times": PackedFloat32Array(0)
|
"times": PackedFloat32Array(0)
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_lrqmv"]
|
[sub_resource type="Animation" id="Animation_8ku67"]
|
||||||
resource_name = "headbob"
|
resource_name = "sprint"
|
||||||
length = 2.0
|
length = 2.0
|
||||||
loop_mode = 1
|
loop_mode = 1
|
||||||
tracks/0/type = "bezier"
|
tracks/0/type = "bezier"
|
||||||
@ -160,8 +196,46 @@ tracks/0/path = NodePath("Camera:position:x")
|
|||||||
tracks/0/interp = 1
|
tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
|
"handle_modes": PackedInt32Array(0, 1, 0, 1, 0),
|
||||||
|
"points": PackedFloat32Array(0.06, -0.25, 0, 0.25, -0.01, 0, 0, 0, 0, 0, -0.06, -0.25, 0.01, 0.25, 0.01, 0, 0, 0, 0, 0, 0.06, -0.25, -0.01, 0.25, 0),
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||||
|
}
|
||||||
|
tracks/1/type = "bezier"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Camera:position:y")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
|
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
|
||||||
"points": PackedFloat32Array(0.04, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, -0.04, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.04, -0.25, 0, 0.25, 0),
|
"points": PackedFloat32Array(0.05, -0.25, 0, 0.2, -0.01, 0, -0.2, 0.000186046, 0.2, 0.000186046, 0.05, -0.2, -0.01, 0.2, -0.01, 0, -0.2, 0, 0.2, 0, 0.05, -0.2, -0.01, 0.25, 0),
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||||
|
}
|
||||||
|
tracks/2/type = "bezier"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("Camera:position:z")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
|
||||||
|
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_lrqmv"]
|
||||||
|
resource_name = "walk"
|
||||||
|
length = 2.0
|
||||||
|
loop_mode = 1
|
||||||
|
tracks/0/type = "bezier"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Camera:position:x")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"handle_modes": PackedInt32Array(0, 1, 0, 1, 0),
|
||||||
|
"points": PackedFloat32Array(0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, -0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, 0.04, -0.25, 0, 0.25, 0),
|
||||||
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
|
||||||
}
|
}
|
||||||
tracks/1/type = "bezier"
|
tracks/1/type = "bezier"
|
||||||
@ -190,7 +264,8 @@ tracks/2/keys = {
|
|||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_o0unb"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_o0unb"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_gh776"),
|
"RESET": SubResource("Animation_gh776"),
|
||||||
"headbob": SubResource("Animation_lrqmv")
|
"sprint": SubResource("Animation_8ku67"),
|
||||||
|
"walk": SubResource("Animation_lrqmv")
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_fvvjq"]
|
[sub_resource type="Animation" id="Animation_fvvjq"]
|
||||||
@ -207,9 +282,22 @@ tracks/0/keys = {
|
|||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [Vector3(0.0349066, 0, 0)]
|
"values": [Vector3(0.0349066, 0, 0)]
|
||||||
}
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Camera:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_s07ye"]
|
[sub_resource type="Animation" id="Animation_s07ye"]
|
||||||
resource_name = "jump"
|
resource_name = "jump"
|
||||||
|
length = 3.0
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
@ -217,14 +305,15 @@ tracks/0/path = NodePath("Camera:rotation")
|
|||||||
tracks/0/interp = 2
|
tracks/0/interp = 2
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.5, 1),
|
"times": PackedFloat32Array(0, 0.6, 3),
|
||||||
"transitions": PackedFloat32Array(1, 1, 1),
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [Vector3(0, 0, 0), Vector3(0.0349066, 0, 0), Vector3(0, 0, 0)]
|
"values": [Vector3(0, 0, 0), Vector3(0.0349066, 0, 0), Vector3(0, 0, 0)]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_vsknp"]
|
[sub_resource type="Animation" id="Animation_l1rph"]
|
||||||
resource_name = "land"
|
resource_name = "land_left"
|
||||||
|
length = 1.5
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
@ -232,17 +321,58 @@ tracks/0/path = NodePath("Camera:rotation")
|
|||||||
tracks/0/interp = 2
|
tracks/0/interp = 2
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.5, 1),
|
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||||
"transitions": PackedFloat32Array(1, 1, 1),
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, 0), Vector3(0, 0, 0)]
|
"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, 0.0174533), Vector3(0, 0, 0)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Camera:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_vsknp"]
|
||||||
|
resource_name = "land_right"
|
||||||
|
length = 1.5
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Camera:rotation")
|
||||||
|
tracks/0/interp = 2
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, -0.0174533), Vector3(0, 0, 0)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Camera:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 1.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qeg5r"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qeg5r"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_fvvjq"),
|
"RESET": SubResource("Animation_fvvjq"),
|
||||||
"jump": SubResource("Animation_s07ye"),
|
"jump": SubResource("Animation_s07ye"),
|
||||||
"land": SubResource("Animation_vsknp")
|
"land_left": SubResource("Animation_l1rph"),
|
||||||
|
"land_right": SubResource("Animation_vsknp")
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Theme" id="Theme_wdf0f"]
|
[sub_resource type="Theme" id="Theme_wdf0f"]
|
||||||
@ -255,6 +385,7 @@ MarginContainer/constants/margin_top = 10
|
|||||||
|
|
||||||
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("HEAD", "CAMERA", "HEADBOB_ANIMATION", "JUMP_ANIMATION", "CROUCH_ANIMATION", "COLLISION_MESH")]
|
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("HEAD", "CAMERA", "HEADBOB_ANIMATION", "JUMP_ANIMATION", "CROUCH_ANIMATION", "COLLISION_MESH")]
|
||||||
script = ExtResource("1_0t4e8")
|
script = ExtResource("1_0t4e8")
|
||||||
|
default_reticle = "res://addons/fpc/reticles/reticle_1.tscn"
|
||||||
HEAD = NodePath("Head")
|
HEAD = NodePath("Head")
|
||||||
CAMERA = NodePath("Head/Camera")
|
CAMERA = NodePath("Head/Camera")
|
||||||
HEADBOB_ANIMATION = NodePath("Head/HeadbobAnimation")
|
HEADBOB_ANIMATION = NodePath("Head/HeadbobAnimation")
|
||||||
@ -287,7 +418,7 @@ transform = Transform3D(1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391
|
|||||||
libraries = {
|
libraries = {
|
||||||
"": SubResource("AnimationLibrary_o0unb")
|
"": SubResource("AnimationLibrary_o0unb")
|
||||||
}
|
}
|
||||||
blend_times = [&"RESET", &"RESET", 0.5, &"RESET", &"headbob", 0.5, &"headbob", &"RESET", 0.5]
|
blend_times = [&"RESET", &"RESET", 0.5, &"RESET", &"walk", 0.5, &"walk", &"RESET", 0.5]
|
||||||
|
|
||||||
[node name="JumpAnimation" type="AnimationPlayer" parent="Head"]
|
[node name="JumpAnimation" type="AnimationPlayer" parent="Head"]
|
||||||
libraries = {
|
libraries = {
|
||||||
@ -304,11 +435,6 @@ grow_horizontal = 2
|
|||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
mouse_filter = 1
|
mouse_filter = 1
|
||||||
|
|
||||||
[node name="Reticle_1" parent="UserInterface" node_paths=PackedStringArray("reticle_lines", "character") instance=ExtResource("2_uuexm")]
|
|
||||||
layout_mode = 1
|
|
||||||
reticle_lines = [NodePath("top"), NodePath("left"), NodePath("right"), NodePath("bottom")]
|
|
||||||
character = NodePath("../..")
|
|
||||||
|
|
||||||
[node name="DebugPanel" type="PanelContainer" parent="UserInterface"]
|
[node name="DebugPanel" type="PanelContainer" parent="UserInterface"]
|
||||||
visible = false
|
visible = false
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
@ -329,5 +455,3 @@ layout_mode = 2
|
|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
shape = SubResource("SphereShape3D_k4wwl")
|
shape = SubResource("SphereShape3D_k4wwl")
|
||||||
target_position = Vector3(0, 0.5, 0)
|
target_position = Vector3(0, 0.5, 0)
|
||||||
|
|
||||||
[editable path="UserInterface/Reticle_1"]
|
|
||||||
|
@ -73,7 +73,7 @@ func update_reticle_settings():
|
|||||||
reticle_lines[3].points[1].y = line_length + line_distance
|
reticle_lines[3].points[1].y = line_length + line_distance
|
||||||
"
|
"
|
||||||
|
|
||||||
[node name="Reticle" type="CenterContainer"]
|
[node name="Reticle" type="CenterContainer" node_paths=PackedStringArray("reticle_lines")]
|
||||||
anchors_preset = 8
|
anchors_preset = 8
|
||||||
anchor_left = 0.5
|
anchor_left = 0.5
|
||||||
anchor_top = 0.5
|
anchor_top = 0.5
|
||||||
@ -82,6 +82,7 @@ anchor_bottom = 0.5
|
|||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
script = SubResource("GDScript_a8kpl")
|
script = SubResource("GDScript_a8kpl")
|
||||||
|
reticle_lines = [NodePath("top"), NodePath("left"), NodePath("right"), NodePath("bottom")]
|
||||||
|
|
||||||
[node name="dot" type="Polygon2D" parent="."]
|
[node name="dot" type="Polygon2D" parent="."]
|
||||||
polygon = PackedVector2Array(-1, -1, 1, -1, 1, 1, -1, 1)
|
polygon = PackedVector2Array(-1, -1, 1, -1, 1, 1, -1, 1)
|
||||||
|
Reference in New Issue
Block a user