runic-godot/data/character/character.tscn

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[gd_scene load_steps=8 format=3 uid="uid://4dsm0l7s6vki"]
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[ext_resource type="Texture2D" uid="uid://gfxfxkfu8uk4" path="res://textures/character/character.svg" id="1_f7cgp"]
[ext_resource type="Script" path="res://data/character/character.gd" id="1_qlitf"]
[sub_resource type="CircleShape2D" id="CircleShape2D_653al"]
radius = 36.0
[sub_resource type="Animation" id="Animation_gkjmi"]
resource_name = "hit"
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("body_pivot/body:rotation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 1.13446, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_se06j"]
_data = {
"hit": SubResource("Animation_gkjmi")
}
[sub_resource type="Shader" id="Shader_vjhd6"]
code = "shader_type canvas_item;
// Hue shift shader
//uniform float Shift_Hue;
void fragment() {
//float Shift_Hue = TIME/10.0;
float Shift_Hue = 0.0;
// Input:3
vec3 input_color;
vec4 texture_color = texture(TEXTURE, UV);
input_color = texture_color.rgb;
// VectorFunc:2
vec3 color_hsv;
{
vec3 c = input_color;
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
color_hsv=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
color_hsv.x = mod((color_hsv.x + Shift_Hue), 1.0f);
// VectorFunc:5
vec3 color_rgb;
{
vec3 c = color_hsv;
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
color_rgb=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
// Output:0
texture_color = vec4(color_rgb.rgb,texture_color.a);
COLOR.rgba = texture_color;
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
//}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qi76t"]
shader = SubResource("Shader_vjhd6")
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[node name="character" type="CharacterBody2D"]
collision_layer = 3
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script = ExtResource("1_qlitf")
[node name="camera" type="Camera2D" parent="."]
[node name="collision" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_653al")
[node name="animation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_se06j")
}
[node name="body_pivot" type="Node2D" parent="."]
[node name="raycast" type="RayCast2D" parent="body_pivot"]
target_position = Vector2(0, -100)
collision_mask = 2
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[node name="body" type="Sprite2D" parent="body_pivot"]
material = SubResource("ShaderMaterial_qi76t")
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scale = Vector2(0.2, 0.2)
texture = ExtResource("1_f7cgp")
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[node name="tool" type="Sprite2D" parent="body_pivot/body"]
z_index = -1