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Another James Harvey patch. This one introduces a new button code
called `CURSOR_SELECT', intended for platforms which have a fire button to go with their cursor keys. (Apparently some Palms do.) CURSOR_SELECT is not bound to anything on any of the current three platforms, and therefore no game may rely on it being available. This checkin adds it in Net as a synonym for 'a', the keyboard-based rotate-left command. [originally from svn r5915]
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5
net.c
5
net.c
@ -1871,10 +1871,11 @@ static game_state *make_move(game_state *state, game_ui *ui,
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}
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return state; /* UI activity has occurred */
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} else if (button == 'a' || button == 's' || button == 'd' ||
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button == 'A' || button == 'S' || button == 'D') {
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button == 'A' || button == 'S' || button == 'D' ||
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button == CURSOR_SELECT) {
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tx = ui->cur_x;
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ty = ui->cur_y;
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if (button == 'a' || button == 'A')
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if (button == 'a' || button == 'A' || button == CURSOR_SELECT)
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button = LEFT_BUTTON;
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else if (button == 's' || button == 'S')
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button = MIDDLE_BUTTON;
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