Another James Harvey patch. This one introduces a new button code

called `CURSOR_SELECT', intended for platforms which have a fire
button to go with their cursor keys. (Apparently some Palms do.)
CURSOR_SELECT is not bound to anything on any of the current three
platforms, and therefore no game may rely on it being available.
This checkin adds it in Net as a synonym for 'a', the keyboard-based
rotate-left command.

[originally from svn r5915]
This commit is contained in:
Simon Tatham
2005-06-07 19:04:52 +00:00
parent 0bcdb7aa03
commit 0eb40587eb
2 changed files with 4 additions and 2 deletions

5
net.c
View File

@ -1871,10 +1871,11 @@ static game_state *make_move(game_state *state, game_ui *ui,
}
return state; /* UI activity has occurred */
} else if (button == 'a' || button == 's' || button == 'd' ||
button == 'A' || button == 'S' || button == 'D') {
button == 'A' || button == 'S' || button == 'D' ||
button == CURSOR_SELECT) {
tx = ui->cur_x;
ty = ui->cur_y;
if (button == 'a' || button == 'A')
if (button == 'a' || button == 'A' || button == CURSOR_SELECT)
button = LEFT_BUTTON;
else if (button == 's' || button == 'S')
button = MIDDLE_BUTTON;

View File

@ -43,6 +43,7 @@ enum {
CURSOR_DOWN,
CURSOR_LEFT,
CURSOR_RIGHT,
CURSOR_SELECT,
/* made smaller because of 'limited range of datatype' errors. */
MOD_CTRL = 0x1000,