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Net puzzles more than 32 tiles wide weren't working properly due to
me testing the wrong variables for clicks on the tile border... [originally from svn r4197]
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4
net.c
4
net.c
@ -751,8 +751,8 @@ game_state *make_move(game_state *state, int x, int y, int button)
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ty = y / TILE_SIZE;
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if (tx >= state->width || ty >= state->height)
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return NULL;
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if (tx % TILE_SIZE >= TILE_SIZE - TILE_BORDER ||
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ty % TILE_SIZE >= TILE_SIZE - TILE_BORDER)
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if (x % TILE_SIZE >= TILE_SIZE - TILE_BORDER ||
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y % TILE_SIZE >= TILE_SIZE - TILE_BORDER)
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return NULL;
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/*
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