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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
js: Simplify drawing context management
There's not much point in re-requesting the drawing context from the offscreen canvas at the start of each drawing operation. The canvas keeps the context around and returns it on every call to getContext(), so we may as well just keep our reference to it too. This does mean that the front-end won't detect puzzles drawing outside of a redraw operation, but I think it's the mid-end's job to assert things like that. Rumours that I'm doing this because I had a mysterious bug whereby ctx was unexpectedly null are entirely true.
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@ -224,7 +224,6 @@ mergeInto(LibraryManager.library, {
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* Prepare to do some drawing on the canvas.
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* Prepare to do some drawing on the canvas.
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*/
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*/
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js_canvas_start_draw: function() {
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js_canvas_start_draw: function() {
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ctx = offscreen_canvas.getContext('2d', { alpha: false });
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update_xmin = update_xmax = update_ymin = update_ymax = undefined;
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update_xmin = update_xmax = update_ymin = update_ymax = undefined;
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},
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},
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@ -267,7 +266,6 @@ mergeInto(LibraryManager.library, {
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update_xmax - update_xmin,
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update_xmax - update_xmin,
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update_ymax - update_ymin);
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update_ymax - update_ymin);
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}
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}
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ctx = null;
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},
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},
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/*
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/*
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@ -22,7 +22,7 @@
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var onscreen_canvas, offscreen_canvas;
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var onscreen_canvas, offscreen_canvas;
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// A persistent drawing context for the offscreen canvas, to save
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// A persistent drawing context for the offscreen canvas, to save
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// constructing one per individual graphics operation.
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// requesting it for each individual graphics operation.
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var ctx;
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var ctx;
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// Bounding rectangle for the copy to the onscreen canvas that will be
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// Bounding rectangle for the copy to the onscreen canvas that will be
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@ -245,6 +245,7 @@ function initPuzzle() {
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// Construct the off-screen canvas used for double buffering.
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// Construct the off-screen canvas used for double buffering.
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onscreen_canvas = document.getElementById("puzzlecanvas");
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onscreen_canvas = document.getElementById("puzzlecanvas");
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offscreen_canvas = document.createElement("canvas");
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offscreen_canvas = document.createElement("canvas");
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ctx = offscreen_canvas.getContext('2d', { alpha: false });
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// Stop right-clicks on the puzzle from popping up a context menu.
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// Stop right-clicks on the puzzle from popping up a context menu.
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// We need those right-clicks!
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// We need those right-clicks!
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