taking non-zero time, which is triggered by the making of a move and
is _not_ hurried to its conclusion by the start of the next move (so
the game redraw function is expected to be able to draw it in
parallel with continuing moves). The only thing that prematurely
terminates a flash is the start of a fresh flash. In particular,
this concept is used to display the completion flash in Net, because
at least _my_ playing instincts make me lock every piece I've
unambiguously placed, and hence the last turn move is instantly
followed by a lock move which was previously suppressing the
completion flash.
[originally from svn r4168]
Windows users who may not have a middle button at all, but I've
replicated it in GTK to maintain cross-platform consistency.
[originally from svn r4166]
as an alternative control method in Cube. (This was a bit of hassle
in the Windows front end; I also introduced a debugging framework
and made TranslateMessage conditional.)
[originally from svn r4162]
are now expected to provide a list of `presets' (game_params plus a
name) which are selectable from the menu. This means I can play
both Octahedron and Cube without recompiling in between :-)
While I'm here, also enabled a Cygwin makefile, which Just Worked.
[originally from svn r4158]
to draw a 1x1 rectangle, presumably on the grounds that that's
beneath its dignity and you ought to be using SetPixel() instead. So
now I do, and now Net actually looks exactly the same on Windows and
GTK. Woo!
[originally from svn r4157]