a5891971c1
Patch from Mike: fix an array indexing error in the clue
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highlighting, and adjust the presets.
[originally from svn r6303]
2005-09-13 18:34:12 +00:00
c389f623f6
Patch from Mike:
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- remove the backtracking `Hard' level, on the grounds that it was
incredibly slow and not really usable.
- introduce an `Easy' difficulty level below the standard one; many
people seem to find this puzzle unusually hard, so an easy level
is particularly helpful.
- highlight unfulfillable clue squares (but not yet any other types
of obvious error).
[originally from svn r6299]
2005-09-12 17:13:26 +00:00
f71630073f
Minor improvement to initial loop generation.
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[originally from svn r6292]
2005-09-11 18:05:23 +00:00
fe65b2efbd
Patch from Ton van Overbeek to correct Loopy's misplaced line ends
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at small tile sizes.
[originally from svn r6270]
2005-09-04 12:46:19 +00:00
643f468255
Palm fixes for Loopy from James H: a #ifdef SLOW_SYSTEM, and an
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int/long fix.
[originally from svn r6256]
2005-09-01 12:00:55 +00:00
d6163f9976
Memory leak and type safety fixes from James H.
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[originally from svn r6219]
2005-08-25 18:14:54 +00:00
2520b86965
Phil Bordelon points out that the general convention is to orient
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rectangular presets in a portrait fashion.
[originally from svn r6217]
2005-08-25 08:07:44 +00:00
163d62b07f
Mike points out that I made an error in one of the presets...
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[originally from svn r6216]
2005-08-25 07:57:58 +00:00
5dc47a7ba1
Optimiser placation for OS X gcc.
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[originally from svn r6212]
2005-08-24 21:44:54 +00:00
c9b47daf1b
New puzzle: Loopy', an implementation of Nikoli's
Slither Link' or
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`Loop the Loop' puzzle. Contributed by Mike Pinna.
[originally from svn r6211]
2005-08-24 21:32:54 +00:00