6 Commits

Author SHA1 Message Date
347de40a2e Another new puzzle! This one isn't particularly deep or complex
(solving it only requires matrix inversion over GF(2), whereas
several of the other puzzles in this collection are NP-complete in
principle), but it's a fun enough thing to play with and is
non-trivial to do in your head - especially on the hardest preset.

[originally from svn r5967]
2005-06-17 17:16:49 +00:00
f3ee3c8c51 Forgot to add Same Game to the big list for OS X.
[originally from svn r5918]
2005-06-07 20:22:08 +00:00
6b9e690c89 Initial checkin of my Minesweeper clone, which uses a solver during
grid generation to arrange a mine layout that never requires guessing.

[originally from svn r5859]
2005-05-30 10:08:27 +00:00
3be19aed94 New puzzle: `twiddle', generalised from a random door-unlocking
gadget in Metroid Prime 2.

[originally from svn r5708]
2005-04-30 12:54:22 +00:00
0c55b7e16f Initial checkin of `Solo', the number-placing puzzle popularised by
the Times under the name `Sudoku'.

[originally from svn r5660]
2005-04-23 16:35:28 +00:00
a99de1be8f Arrange that we really _can_ compile all the puzzles into a single
binary if we choose: fix bugs in cube.c and sixteen.c that manifest
when compiled that way, and introduce list.c which provides a global
list of all the available puzzles.

[originally from svn r5169]
2005-01-22 15:29:01 +00:00