1828 Commits

Author SHA1 Message Date
ee17149822 `BOOLEAN' is a term already used by Win32. Bah. Change terminology.
[originally from svn r4183]
2004-05-02 10:43:46 +00:00
44ff00665b Configuration dialog box, on the GTK front end only as yet.
[originally from svn r4182]
2004-05-01 11:32:12 +00:00
b1bfb378f4 Remove arbitrary restriction on Net minimum game size. (Awww, cute
2x2! Cuter 2x1!)

[originally from svn r4181]
2004-05-01 08:58:48 +00:00
4e5a0a3d67 Wrap the status bar in a viewport, to avoid it expanding if the text
doesn't fit in it. This not only looked ugly, but caused unnecessary
calls to configure_area() and kept destroying the pixmap.

[originally from svn r4180]
2004-05-01 07:53:53 +00:00
2206a1aa25 The cube was being drawn slightly differently on the top and left
rows, because the coordinates were crossing one or other axis at
that point and so the lower coordinate was being rounded up while
the upper one was rounded down. Judicious use of floor() fixes it.

[originally from svn r4179]
2004-05-01 07:32:09 +00:00
a3c5409af2 Keep the status bar in better sync with the game display.
[originally from svn r4177]
2004-04-30 10:17:22 +00:00
17f261018a We were forgetting to count the final move.
[originally from svn r4176]
2004-04-30 10:14:55 +00:00
3cc2c00e69 Incorrect placing of the polyhedron sometimes left it on a blue
square. Oops.

[originally from svn r4175]
2004-04-30 10:11:53 +00:00
a8c8237bd0 Added a status bar.
[originally from svn r4174]
2004-04-29 19:23:08 +00:00
fa7ef572c7 Implemented text and clipping primitives in the frontend, and added
two new simple games `fifteen' and `sixteen'.

[originally from svn r4173]
2004-04-29 18:10:22 +00:00
4b9d755252 `There's always one'. Add nullgame to .cvsignore.
[originally from svn r4170]
2004-04-29 09:15:42 +00:00
443310b94c Add a template file defining the null game.
[originally from svn r4169]
2004-04-29 08:37:19 +00:00
d396382abd Add a new game concept called a `flash'. This is a graphical effect
taking non-zero time, which is triggered by the making of a move and
is _not_ hurried to its conclusion by the start of the next move (so
the game redraw function is expected to be able to draw it in
parallel with continuing moves). The only thing that prematurely
terminates a flash is the start of a fresh flash. In particular,
this concept is used to display the completion flash in Net, because
at least _my_ playing instincts make me lock every piece I've
unambiguously placed, and hence the last turn move is instantly
followed by a lock move which was previously suppressing the
completion flash.

[originally from svn r4168]
2004-04-28 18:43:50 +00:00
64e6afdeed Have each game declare a name which is used for window titles etc.
[originally from svn r4167]
2004-04-28 17:46:04 +00:00
e96f53452a Shift-click is equivalent to middle-click. This is mostly for
Windows users who may not have a middle button at all, but I've
replicated it in GTK to maintain cross-platform consistency.

[originally from svn r4166]
2004-04-28 17:42:32 +00:00
3b1ec74d73 Fix zillions of MSVC compiler warnings. Sigh.
[originally from svn r4165]
2004-04-28 17:37:13 +00:00
56a59e2e51 Introduce diagonal movement keys on the numeric keypad, and use them
as an alternative control method in Cube. (This was a bit of hassle
in the Windows front end; I also introduced a debugging framework
and made TranslateMessage conditional.)

[originally from svn r4162]
2004-04-28 17:21:57 +00:00
d37b52bde5 Add .map and .rsp files to .cvsignore.
[originally from svn r4160]
2004-04-28 12:39:39 +00:00
d44034bcf6 More robust timer handling in GTK: never create a new timer when one
is already active.

[originally from svn r4159]
2004-04-28 12:34:37 +00:00
3d8e7585b7 Add a menu bar, in both Windows and GTK. In particular, game modules
are now expected to provide a list of `presets' (game_params plus a
name) which are selectable from the menu. This means I can play
both Octahedron and Cube without recompiling in between :-)
While I'm here, also enabled a Cygwin makefile, which Just Worked.

[originally from svn r4158]
2004-04-28 12:07:15 +00:00
03e4862683 A-_ha_! The Windows Rectangle() call appears to get uppity if asked
to draw a 1x1 rectangle, presumably on the grounds that that's
beneath its dignity and you ought to be using SetPixel() instead. So
now I do, and now Net actually looks exactly the same on Windows and
GTK. Woo!

[originally from svn r4157]
2004-04-27 22:49:21 +00:00
c866e24f9a Most of a Windows front end. Something's not _quite_ right in the
GDI - there are blobs in the middle of powered lines in Net. But
it's 99% there now.

[originally from svn r4156]
2004-04-27 20:51:08 +00:00
786b24afc1 Stop the user being able to resize the window.
[originally from svn r4155]
2004-04-27 19:01:49 +00:00
d99e217cfb Implemented Cube, in a sufficiently general way that it also handles
the tetrahedron, octahedron and icosahedron.

[originally from svn r4151]
2004-04-27 17:44:30 +00:00
9867234e70 Further general development. Net is now playable, though
configuration is absent as yet.

[originally from svn r4145]
2004-04-26 17:10:44 +00:00
a87bb05760 General further development. Sketched out the mid-end, added more
GTK code, rudiments of event passing.

[originally from svn r4141]
2004-04-25 20:15:22 +00:00
3663603627 Beginnings of a GTK framework. (And I do mean _beginnings_; it opens
a window and that's about it.)

[originally from svn r4139]
2004-04-25 14:45:22 +00:00
96dbb537ee Initial checkin of a portable framework for writing small GUI puzzle
games.

[originally from svn r4138]
2004-04-25 14:27:58 +00:00