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This builds a secondary GUI program sharing most of the Untangle code, similar to galaxieseditor. You can still drag points around as in the actual Untangle game, but also you can right-drag to add or remove an edge between two points. And the 'copy to clipboard' action generates the Untangle game id corresponding to whatever you ended up with. This could be used for hand-designing actual Untangle games, but my more immediate use for it is as a convenient method of constructing test cases for the new graph testing code.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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