Simon Tatham 9d7c2b8c83 JS puzzles: use the PointerEvent API if available.
If the browser knows what 'PointerEvent' means, then we switch our
'onmousefoo' event handlers to the 'onpointerfoo' events, for both the
puzzle canvas and the resize handle.

The immediate effect of this is that we get to use the
setPointerCapture method on the puzzle canvas, in preference to the
deprecated Firefox-only setCapture.

A pointer event also contains extra fields compared to a mouse event:
as well as telling you which pointing device the event comes from, it
can also provide extra information, such as pressure, or the angle of
a stylus if the hardware can detect it. I don't have any immediate
ideas about what those could be used for, but it can't hurt to have
them available just in case we think of something in future.
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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Readme 26 MiB
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Objective-C 1.1%
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Other 2.2%