Simon Tatham be8076a6e6 Actually introduce the ability to build the Windows icons into the
Windows puzzle binaries. This checkin involves several distinct
changes:
 - mkfiles.pl now has an extra feature: if an object file is listed
   in Recipe with a trailing question mark, it will be considered
   optional, and silently dropped from the makefile if its primary
   source file isn't present at the time mkfiles.pl runs. This means
   people who check out the puzzles from Subversion and just run
   mkfiles.pl shouldn't get build failures; they just won't get the
   icons.
 - all the .R files now use this feature to include an optional
   Windows resource file.
 - the .rc resource source files are built by icons/Makefile.
 - windows.c finds the icon if present and uses it in place of the
   standard Windows application icon.

[originally from svn r7020]
2006-12-27 11:05:20 +00:00
2006-10-17 08:25:40 +00:00
2006-01-08 18:18:11 +00:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<http://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

You should find several Makefiles in the source code:

 - `Makefile' should work under GNU make on Linux, provided you have
   GTK installed to compile and link against. It builds GTK binaries
   of the puzzle games.

 - `Makefile.vc' should work under MS Visual C++ on Windows.

 - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate
   tweaks and setting of TOOLPATH, it should work for both compiling
   on Windows and cross-compiling on Unix.

 - `Makefile.osx' should work under Mac OS X, provided the Xcode
   tools are installed. It builds a single monolithic OS X
   application capable of running any of the puzzles, or even more
   than one of them at a time.

Many of these Makefiles build a program called `nullgame' in
addition to the actual game binaries. This program doesn't do
anything; it's just a template for people to start from when adding
a new game to the collection, and it's compiled every time to ensure
that it _does_ compile and link successfully (because otherwise it
wouldn't be much use as a template). Once it's built, you can run it
if you really want to (but it's very boring), and then you should
ignore it.

DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes
back to the maintainer. The makefiles are generated automatically by
the Perl script `mkfiles.pl' from the file `Recipe'. If you need to
change the makefiles as part of a patch, you should change Recipe
and/or mkfiles.pl.

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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