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Mosaic: remove some unused structure members
As far as I could tell, cur_x, cur_y, prev_cur_x, and prev_cur_y in game_drawstate were never used. prev_cur_x and prev_cur_y in game_ui were assigned but never referenced. So they may as well all go.
This commit is contained in:
5
mosaic.c
5
mosaic.c
@ -126,15 +126,12 @@ struct game_ui {
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bool in_progress;
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bool in_progress;
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int last_x, last_y, last_state;
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int last_x, last_y, last_state;
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int cur_x, cur_y;
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int cur_x, cur_y;
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int prev_cur_x, prev_cur_y;
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bool cur_visible;
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bool cur_visible;
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};
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};
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struct game_drawstate {
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struct game_drawstate {
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int tilesize;
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int tilesize;
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int *state;
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int *state;
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int cur_x, cur_y; /* -1, -1 for no cursor displayed. */
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int prev_cur_x, prev_cur_y;
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};
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};
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static game_params *default_params(void)
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static game_params *default_params(void)
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@ -1187,8 +1184,6 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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}
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}
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ui->cur_visible = false;
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ui->cur_visible = false;
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} else if (IS_CURSOR_MOVE(button)) {
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} else if (IS_CURSOR_MOVE(button)) {
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ui->prev_cur_x = ui->cur_x;
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ui->prev_cur_y = ui->cur_y;
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move_cursor(button, &ui->cur_x, &ui->cur_y, state->width,
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move_cursor(button, &ui->cur_x, &ui->cur_y, state->width,
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state->height, false, NULL);
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state->height, false, NULL);
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ui->cur_visible = true;
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ui->cur_visible = true;
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