Mosaic: remove some unused structure members

As far as I could tell, cur_x, cur_y, prev_cur_x, and prev_cur_y in
game_drawstate were never used.  prev_cur_x and prev_cur_y in game_ui
were assigned but never referenced.  So they may as well all go.
This commit is contained in:
Ben Harris
2023-08-10 00:23:09 +01:00
parent 029cc39968
commit 205508e969

View File

@ -126,15 +126,12 @@ struct game_ui {
bool in_progress;
int last_x, last_y, last_state;
int cur_x, cur_y;
int prev_cur_x, prev_cur_y;
bool cur_visible;
};
struct game_drawstate {
int tilesize;
int *state;
int cur_x, cur_y; /* -1, -1 for no cursor displayed. */
int prev_cur_x, prev_cur_y;
};
static game_params *default_params(void)
@ -1187,8 +1184,6 @@ static char *interpret_move(const game_state *state, game_ui *ui,
}
ui->cur_visible = false;
} else if (IS_CURSOR_MOVE(button)) {
ui->prev_cur_x = ui->cur_x;
ui->prev_cur_y = ui->cur_y;
move_cursor(button, &ui->cur_x, &ui->cur_y, state->width,
state->height, false, NULL);
ui->cur_visible = true;