Simon Tatham 00a313f2d6 Rework the Loopy grid drawing algorithm so that it doesn't assume when
it clears a clipping region that it knows what features will need
redrawing in that region. Instead, I've moved all the clip/unclip/draw
functionality out into a game_redraw_in_rect() function which checks
_everything_ on the grid to see if it lies in the region.

As far as I can tell the effect only shows up in grid types that
aren't checked in, but it makes the code look nicer too.

(It would be nicer still to avoid the brute-force loop over the whole
grid checking it against the bounding box, particularly when we're
drawing in multiple bounding boxes. But this will do for the moment.)

[originally from svn r9138]
2011-04-02 15:19:29 +00:00
2010-02-24 19:30:03 +00:00
2009-12-27 10:01:23 +00:00
2009-12-27 10:01:23 +00:00
2010-01-08 12:25:44 +00:00
2009-12-17 18:20:32 +00:00
2010-02-16 21:49:17 +00:00
2007-02-24 19:33:38 +00:00
2007-02-24 19:33:38 +00:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<http://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

If you've obtained the source code by downloading a .tar.gz archive
from the Puzzles web site, you should find several Makefiles in the
source code. However, if you've checked the source code out from the
Puzzles Subversion repository, you won't find the Makefiles: they're
automatically generated by `mkfiles.pl', so run that to create them.

The Makefiles include:

 - `Makefile' should work under GNU make on Linux, provided you have
   GTK installed to compile and link against. It builds GTK binaries
   of the puzzle games.

 - `Makefile.vc' should work under MS Visual C++ on Windows.

 - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate
   tweaks and setting of TOOLPATH, it should work for both compiling
   on Windows and cross-compiling on Unix.

 - `Makefile.osx' should work under Mac OS X, provided the Xcode
   tools are installed. It builds a single monolithic OS X
   application capable of running any of the puzzles, or even more
   than one of them at a time.

 - `Makefile.wce' should work under MS eMbedded Visual C++ on
   Windows and the Pocket PC SDK; it builds Pocket PC binaries.

Many of these Makefiles build a program called `nullgame' in
addition to the actual game binaries. This program doesn't do
anything; it's just a template for people to start from when adding
a new game to the collection, and it's compiled every time to ensure
that it _does_ compile and link successfully (because otherwise it
wouldn't be much use as a template). Once it's built, you can run it
if you really want to (but it's very boring), and then you should
ignore it.

DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes
back to the maintainer. The makefiles are generated automatically by
the Perl script `mkfiles.pl' from the file `Recipe' and the various
.R files. If you need to change the makefiles as part of a patch,
you should change Recipe, *.R, and/or mkfiles.pl.

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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