Simon Tatham 5cac6a09c4 Black Box: reject negative ball counts in game_params.
You can inject one via a game desc string such as "10x10M5m-1", and
it's clearly silly.

_Zero_ balls, on the other hand, are a perfectly fine number: there's
nothing incoherent about a BB puzzle in which the possible numbers of
balls vary from (say) 0 to 5 inclusive, so that part of the challenge
is to work out as efficiently as possible whether there are even any
balls at all.

(We only need to check minballs, because once we know minballs >= 0,
the subsequent check ensures that maxballs >= minballs, and hence, by
transitivity, maxballs >= 0 too.)
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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Readme 26 MiB
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