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You can inject one via a game desc string such as "10x10M5m-1", and it's clearly silly. _Zero_ balls, on the other hand, are a perfectly fine number: there's nothing incoherent about a BB puzzle in which the possible numbers of balls vary from (say) 0 to 5 inclusive, so that part of the challenge is to work out as efficiently as possible whether there are even any balls at all. (We only need to check minballs, because once we know minballs >= 0, the subsequent check ensures that maxballs >= minballs, and hence, by transitivity, maxballs >= 0 too.)
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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