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Technically, a game with no islands is always solved, but it causes a null-pointer dereference at startup because there's nowhere to put the cursor. Games with one island are always insoluble because the island must have at least one bridge and there's nowhere for it to go. So the minimum playable game has two islands. To demonstrate the segfault, try loading this save file: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection VERSION :1:1 GAME :7:Bridges PARAMS :1:3 CPARAMS :1:3 DESC :1:i NSTATES :1:1 STATEPOS:1:1
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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