Simon Tatham cc91f8b9de Emergency fix to Puzzles WASM builds.
I updated Emscripten recently, to version 3.1.54. The result was that
none of the WASM puzzles run any more, because they produce a stack
trace at startup with the error message "to do setValue(i64) use
WASM_BIGINT".

I don't fully understand this. The stack trace comes via a JS wrapper
around a WASM-compiled function called __main_argc_argv, which sounds
like something in the Emscripten library startup. Somewhere in there
it goes via _js_get_date_64(), which tries to write an i64 into the
WASM memory array, which hits this abort in setValue().

Web searching for the error message turned up
https://github.com/godotengine/godot/pull/88594 which gave me the clue
that '-s WASM_BIGINT' is a command-line setting for the Emscripten
linker. And indeed, setting that makes the startup-time error go away
and the puzzles run again. But it also causes older versions of all
browsers to be unsupported, presumably on the grounds that they don't
have whatever WASM bigint feature this flag causes the code to use.

I don't really understand what's going on here. I assume
_js_get_date_64 is being called to handle a 64-bit time_t. But the
Puzzles code doesn't work with time_t at all, so this is entirely in
the Emscripten standard library. And if the pre-main() startup code
needs a 64-bit integer write, which won't work without this flag, then
surely _nothing_ would work without this flag, and surely someone
would have noticed that, and made that flag the default? This all
seems confusing and I wonder if I've misunderstood something.

However, if I don't fix it in _some_ way, the web puzzles will stay
out of action for days and I'll get lots of email complaints. So
here's something that makes them basically work again, and maybe we
can figure out the rest of the story later.
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2017-05-07 16:25:56 +01:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
Description
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Readme 26 MiB
Languages
C 93.3%
JavaScript 1.4%
Objective-C 1.1%
CMake 1.1%
HTML 0.8%
Other 2.2%