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Now that our script is loaded using <script defer>, we can rely on the DOM's being complete as soon as it starts running. So when we declare a variable to point to a DOM element, we can initialise it with that element. This saves having these odd initialisations scattered around the code, usually but not always at the site of first use. I'd like to be able to do the same thing with the variables that point to C functions, but the Module.cwrap() call isn't entirely safe before Emscripten has finished loading the C code.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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