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Tracks allowed moves in execute_move() that shouldn't have been allowed, like changing the state of the edges of the board. This moves couldn't be generated by interpret_move(), but could be loaded from a save file. Now execute_move() uses the same ui_can_flip_*() functions as interpret_move() to decide whether a particular move is allowed. This should prevent some assertion failures when loading corrupted save files.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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