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The js_canvas_get_preferred_size() function was declining to suggest a size for the puzzle if document.readyState wasn't "complete". I think my idea here was that if the document wasn't fully loaded then I couldn't trust the size of the containing <div>. While this was true, declining to provide a size didn't help much since the puzzle still needed a size, and the size of the containing <div> was the best guess we had. Now that function always returns the size of the containing <div> if it exists. This appears to mean that puzzles don't show a brief flash of being the wrong size on KaiOS. That was particularly visible with Flood, where the wrong-size version had borders around the tiles that the right-size version lacked. The containing <div> isn't used on the standard Web versions, so there's no change to behaviour there.
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. The puzzle collection is built using CMake <https://cmake.org/>. To compile in the simplest way (on any of Linux, Windows or Mac), run these commands in the source directory: cmake . cmake --build . The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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