Simon Tatham cb8dcc34f7 Untangle: turn #define VERTEX_NUMBERS into a preference.
This compile-time definition switches the game into showing a distinct
non-negative integer for each vertex, instead of indistinguishable
blobs.

Its main use to me in the past has been when I'm trying to planarise
'real' graphs, that is, graphs I got from outside the game and wanted
a planar embedding of. Having made one in Untangle's UI I could then
read off which vertex was which.

That's an unusual use of the game, but _might_ be useful to someone
else. Perhaps a more interesting use of this feature would be to
direct someone else's play verbally - it would be much easier to tell
them which vertex to click on that way!
2023-11-18 13:56:42 +00:00
2023-07-14 08:31:44 +01:00
2021-04-25 09:59:15 +01:00
2023-04-20 18:42:50 +01:00
2023-01-15 20:59:22 +00:00
2023-03-26 20:32:38 +01:00
2023-08-13 16:44:24 +01:00
2023-08-13 16:44:24 +01:00
2023-06-11 00:33:27 +01:00
2023-06-11 00:33:27 +01:00
2017-09-20 18:03:44 +01:00
2021-05-21 09:10:53 +01:00
2023-06-11 00:33:27 +01:00
2021-03-29 19:02:23 +01:00
2023-08-13 16:44:24 +01:00
2018-11-13 21:48:24 +00:00
2023-08-13 16:44:24 +01:00
2023-06-11 00:33:27 +01:00
2017-05-07 16:25:56 +01:00

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
Description
No description provided
Readme 26 MiB
Languages
C 93.3%
JavaScript 1.4%
Objective-C 1.1%
CMake 1.1%
HTML 0.8%
Other 2.2%