Ben Harris eeec6b867a Untangle: make snapping grid invariant under window resize
In grid-snapping mode, Untangle was still recording vertex positions
in increments of one pixel.  This meant that if you positioned
vertices on a small window, then enlarged the window and positioned
more vertices, the two sets of vertices generally wouldn't line up
with one another.  This was annoying, and obviously silly when
Untangle has a resolution-independent co-ordinate system.  So now the
snapped positions are recorded in a form that doesn't depend on the
tilesize.
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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Readme 26 MiB
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JavaScript 1.4%
Objective-C 1.1%
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